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xpadneo, rumble: Do not send rumble commands unless ready
We shouldn't allow games to run rumble commands until we are actually
fully initialized. This allows us to announce rumble support early now
which may fix some rare racing with SDL rumble support.
We can now run rumble tests while a concurrent application already
queries rumble or sends rumble commands, and only then enable the
worker and hardware access.
Fixes: #387Fixes: #444
Signed-off-by: Kai Krakow <kai@kaishome.de>
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