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RPG Encounter and Turn-Based Combat System

demo

This project is a basic demo showcasing an encounter system similar to retro games like Chrono Trigger with the classic Action combat mode mechanics, this is basic version based on the boarding combat mechanics of my Soaring Gaia project.

Features

  • Action mode Turn-Based Combat: entity actions are based on a timer, instead of fixed turns.
  • Entity Movement: Entities can move to designated positions during encounters, instead of using a "combat scene".
  • Simple Encounter Trigger: Encounters are triggered when a player gets within range of the enemy units.
  • Basic UI: Includes health bars and action cooldown progress bars to visualize entity states.
  • Demo scene included.

Getting Started

Prerequisites

  • Unity: This project is built in Unity (version 6.xxxx, but the csharp scripts should work with any Unity version). Make sure you have Unity installed on your machine.
  • A basic understanding of Unity: The project utilizes common Unity concepts such as GameObjects, Colliders, Coroutines, and UI components.

Installation

  1. Clone the Repository:
    git clone https://github.com/atretador/TBRPGEncounterDemo.git
    

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