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- HDRP material validation (fixes [#561](https://github.com/atteneder/glTFast/issues/561)).
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- Various overridable shader loading methods to [MaterialGenerator](xref:GLTFast.Materials.MaterialGenerator)-based classes so users can customize shader lookup. This is useful when working with Addressables (fixes [#715](https://github.com/atteneder/glTFast/issues/715)).
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-[MaterialGenerator.FindShader](xref:GLTFast.Materials.MaterialGenerator.FindShader(System.String)) for generic, runtime shader resolution.
- Emission color (emissiveFactor) is now in correct color space for shader graphs and built-in shaders.
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- Normal map scale on shader graphs.
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- (Export) Avoid creating empty ORM textures if no smoothness texture is assigned (fixes [#801](https://github.com/atteneder/glTFast/issues/801)).
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### Deprecated
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- Access to glTF images via [IGltfReadable.ImageCount](xref:GLTFast.IGltfReadable.ImageCount) and [IGltfReadable.GetImage](xref:GLTFast.IGltfReadable.GetImage*). This has not been used internally and was unreliable. Please access glTF textures instead (see [TextureCount](xref:GLTFast.IGltfReadable.TextureCount) and [GetTexture](xref:GLTFast.IGltfReadable.GetTexture*)).
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