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app.js
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97 lines (75 loc) · 2.31 KB
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require('dotenv').config();
const express = require('express');
const app = express();
const bodyParser = require('body-parser');
const passport = require('passport');
const session = require('express-session');
const socket = require('socket.io');
const dbConfig = require('./db.config');
// dbConfig.initializeUsers();
const PORT = process.env.PORT || 6000;
app.use((req, res, next) => {
res.header('Access-Control-Allow-Credentials', true);
res.header('Access-Control-Allow-Origin', process.env.CLIENT);
res.header('Access-Control-Allow-Headers', 'Content-Type, Accept');
res.header('Access-Control-Allow-Methods', 'GET,PUT,POST,DELETE,OPTIONS');
res.header('Access-Control-Max-Age', 1728000);
next();
});
app.use(session({
secret: 'chessgame',
resave: false,
saveUninitialized: false,
// cookie: {
// secure: false
// },
path: '/*', // NEEDED
}));
app.use(bodyParser.urlencoded({
extended: true,
}));
app.use(bodyParser.json({
limit: '50mb',
}));
app.use(passport.initialize());
app.use(passport.session());
require('./passportconfig').configure(passport);
app.use('/api/auth/', require('./routes/auth'));
const server = app.listen(PORT, () => {
console.log(`server running on PORT ${PORT}`);
});
const io = socket(server);
io.on('connection', (socket) => {
console.log('SOCKET IS CONNECTED');
// here you can start emitting events to the client
socket.on('CREATE_GAME', (game) => {
console.log('GAME RECEIVED', game);
game.id = Math.floor(Math.random() * 100000000);
io.emit('RECEIVE_GAME', game);
});
socket.on('JOIN_GAME', (game) => {
// game.id = Math.floor(Math.random() * 100000000);
io.emit('START_GAME', game);
})
socket.on('MOVE_PIECE', (data) => {
console.log('RECEIVED MOVE', data);
io.emit('PUSH_MOVE', data);
});
socket.on('ROOM', (data) => {
const { room, userId } = data;
console.log('INCOMING ROOM', room);
socket.join(room);
socket.emit('RECEIVE_ID', userId);
console.log(`USER ${userId} JOINED ROOM #${room}`);
});
socket.on('SELECT_PIECE', (data) => {
io.emit('PUSH_SELECT_PIECE', data);
});
socket.on('SET_IDS', (ids) => {
io.emit('RECEIVE_IDS', ids);
})
});
const gameIo = socket(server, { path: '/game/:id' });
gameIo.on('connection', (socket) => {
console.log('SOCKET IS CONNECTED TO GAME');
});