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dqn_space_invaders_image_transforms.py
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152 lines (141 loc) · 4.45 KB
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import itertools
from ray import tune
from collections import OrderedDict
num_seeds = 5
timesteps_total = 10_000_000
var_env_configs = OrderedDict(
{
"image_transforms": [
"none",
"shift",
# "scale",
# "flip",
# "rotate",
# "shift,scale,rotate,flip",
], # image_transforms,
"dummy_seed": [i for i in range(num_seeds)],
}
)
var_configs = OrderedDict({"env": var_env_configs})
env_config = {
"env": "GymEnvWrapper-Atari",
"env_config": {
"AtariEnv": {
"game": "space_invaders",
"obs_type": "image",
"frameskip": 1,
},
# "GymEnvWrapper": {
"atari_preprocessing": True,
"frame_skip": 4,
"grayscale_obs": False, # grayscale_obs gives a 2-D observation tensor.
"state_space_type": "discrete",
"action_space_type": "discrete",
"seed": 0,
# },
# 'seed': 0, #seed
},
}
algorithm = "DQN"
agent_config = { # Taken from Ray tuned_examples
"adam_epsilon": 0.00015,
"buffer_size": 200000,
"double_q": False,
"dueling": False,
"exploration_config": {"epsilon_timesteps": 200000, "final_epsilon": 0.01},
"final_prioritized_replay_beta": 1.0,
"hiddens": [512],
"learning_starts": 20000,
"lr": 6.25e-05,
"n_step": 1,
"noisy": False,
"num_atoms": 1,
"num_gpus": 0,
"num_workers": 3,
"prioritized_replay": False,
"prioritized_replay_alpha": 0.5,
"prioritized_replay_beta_annealing_timesteps": 2000000,
"rollout_fragment_length": 4,
"target_network_update_freq": 8000,
"timesteps_per_iteration": 10000,
"train_batch_size": 32,
"tf_session_args": {
# note: overriden by `local_tf_session_args`
"intra_op_parallelism_threads": 4,
"inter_op_parallelism_threads": 4,
# "gpu_options": {
# "allow_growth": True,
# },
# "log_device_placement": False,
"device_count": {"CPU": 2},
# "allow_soft_placement": True, # required by PPO multi-gpu
},
# Override the following tf session args on the local worker
"local_tf_session_args": {
"intra_op_parallelism_threads": 4,
"inter_op_parallelism_threads": 4,
},
}
# formula [(W−K+2P)/S]+1; for padding=same: P = ((S-1)*W - S + K)/2
filters_124x124 = [
[
16,
[8, 8],
4,
], # changes from 84x84x1 with padding 4 to 22x22x16 (or 32x32x16 for 124x124x1)
[32, [4, 4], 2], # changes to 11x11x32 with padding 2 (or 16x16x32 for 124x124x1)
[
256,
[16, 16],
1,
], # changes to 1x1x256 with padding 0 (for 124x124x1??); this is the only layer with "valid" padding in Ray!
]
filters_100x100 = [
[
16,
[8, 8],
4,
], # changes from 84x84x1 with padding 4 to 22x22x16 (or 26x26x16 for 100x100x1)
[32, [4, 4], 2], # changes to 11x11x32 with padding 2 (or 13x13x32 for 100x100x1)
[
64,
[13, 13],
1,
], # changes to 1x1x64 with padding 0 (or 3x3x64 for 100x100x1); this is the only layer with valid padding in Ray!
]
# [num_outputs(=8 in this case), [1, 1], 1] conv2d appended by Ray always followed by a Dense layer with 1 output
# filters_99x99 = [
# [16, [8, 8], 4], # 51x51x16
# [32, [4, 4], 2],
# [64, [13, 13], 1],
# ]
model_config = {
"model": {
"conv_filters": filters_124x124,
# "fcnet_hiddens": [256, 256],
# "fcnet_activation": "tanh",
"use_lstm": False,
"max_seq_len": 20,
"lstm_cell_size": 256,
"lstm_use_prev_action_reward": False,
},
}
eval_config = {
"evaluation_interval": None, # I think this means every x training_iterations
"evaluation_config": {
"explore": False,
"exploration_fraction": 0,
"exploration_final_eps": 0,
"evaluation_num_episodes": 10,
"horizon": 100,
"env_config": {
"dummy_eval": True, # hack Used to check if we are in evaluation mode or training mode inside Ray callback on_episode_end() to be able to write eval stats
"transition_noise": 0
if "state_space_type" in env_config["env_config"]
and env_config["env_config"]["state_space_type"] == "discrete"
else tune.function(lambda a: a.normal(0, 0)),
"reward_noise": tune.function(lambda a: a.normal(0, 0)),
"action_loss_weight": 0.0,
},
},
}