Skip to content

Commit 3c69359

Browse files
committed
Add gogpu/wgpu to Game Development
1 parent 9366992 commit 3c69359

1 file changed

Lines changed: 1 addition & 0 deletions

File tree

README.md

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1290,6 +1290,7 @@ _Awesome game development libraries._
12901290
- [go-sdl2](https://github.com/veandco/go-sdl2) - Go bindings for the [Simple DirectMedia Layer](https://www.libsdl.org/).
12911291
- [go3d](https://github.com/ungerik/go3d) - Performance oriented 2D/3D math package for Go.
12921292
- [gogpu](https://github.com/gogpu/gogpu) - GPU application framework with windowing, input, and rendering built on WebGPU — reduces 480+ lines of GPU code to ~20, zero CGO (GoGPU ecosystem: [gg](https://github.com/gogpu/gg), [ui](https://github.com/gogpu/ui), [wgpu](https://github.com/gogpu/wgpu), [naga](https://github.com/gogpu/naga)).
1293+
- [gogpu/wgpu](https://github.com/gogpu/wgpu) - Pure Go WebGPU implementation with Vulkan, DX12, and Metal backends, zero CGO (part of [GoGPU](https://github.com/gogpu) ecosystem).
12931294
- [gonet](https://github.com/xtaci/gonet) - Game server skeleton implemented with golang.
12941295
- [goworld](https://github.com/xiaonanln/goworld) - Scalable game server engine, featuring space-entity framework and hot-swapping.
12951296
- [grid](https://github.com/s0rg/grid) - Generic 2D grid with ray-casting, shadow-casting and path finding.

0 commit comments

Comments
 (0)