From 3c693598d14b5db8bbdb9fe575848b3434c9118b Mon Sep 17 00:00:00 2001 From: Andy Date: Fri, 1 May 2026 12:47:16 +0300 Subject: [PATCH] Add gogpu/wgpu to Game Development --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index fb5955c64e9..a3d7a52a7aa 100644 --- a/README.md +++ b/README.md @@ -1290,6 +1290,7 @@ _Awesome game development libraries._ - [go-sdl2](https://github.com/veandco/go-sdl2) - Go bindings for the [Simple DirectMedia Layer](https://www.libsdl.org/). - [go3d](https://github.com/ungerik/go3d) - Performance oriented 2D/3D math package for Go. - [gogpu](https://github.com/gogpu/gogpu) - GPU application framework with windowing, input, and rendering built on WebGPU — reduces 480+ lines of GPU code to ~20, zero CGO (GoGPU ecosystem: [gg](https://github.com/gogpu/gg), [ui](https://github.com/gogpu/ui), [wgpu](https://github.com/gogpu/wgpu), [naga](https://github.com/gogpu/naga)). +- [gogpu/wgpu](https://github.com/gogpu/wgpu) - Pure Go WebGPU implementation with Vulkan, DX12, and Metal backends, zero CGO (part of [GoGPU](https://github.com/gogpu) ecosystem). - [gonet](https://github.com/xtaci/gonet) - Game server skeleton implemented with golang. - [goworld](https://github.com/xiaonanln/goworld) - Scalable game server engine, featuring space-entity framework and hot-swapping. - [grid](https://github.com/s0rg/grid) - Generic 2D grid with ray-casting, shadow-casting and path finding.