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Description
Changes:
- When a DAMAGEbutton is Control-clicked, the roll should be treated as a critical hit
- The toast message should be changed to: "$character rolled critical $weapon damage!"
- The emote should be changed to: "/em : $character rolls critical $weapon damage"
- All damage dice (not modifiers) should be doubled. Example: 1d4 + 2becomes2d4 + 2
- A tooltip should be added to the buttons, which says: ctrl+click for critical hit
Notes;
- Extract the dice using the following regex: [0-9]+d[0-9]+, split on thed, double, then recombine
- We need to wait for Support compact roll buttons #88 to avoid redoing work
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