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Animator cloning will not copy frames/length #13

@RobAndersson

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@RobAndersson

When cloning an animation it will have length 0, because the clone method won't copy the number of frames in the animation.

A simple "anim._totalFrames = _totalFrames;" in the clone() function would do it, unless I'm missing something. It seems very obvious, so I'm wondering if this is by design?

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