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Description
Hi Muzerly… I’m Luca and actually i’m working on Away Games Maker:
http://www.awaygamesmaker.altervista.org/
source:
http://79.44.103.235:8086/AwayGamesMaker/
At this time Games Maker are able to insert many kind of objects in to “one scene” . Make these object “physics” and simulate…
But, I have a problem with the Hinge constraint ( I don’t know with the others for now ). If I add one object, I make this object physics, I add a hinge constraint to this object
“ I add a motor to simulate for now because Games Maker use LUA ( script ) for control the scene objects”
And than I move this object “relocate” in to the scene …
public function get pivotInA():Vector3D
{
// CModule.readFloat(pointer + 680);
return _pivotInA;
}
// The set properties function does not exist in to your source:
public function set pivotInA( pivotInA:Vector3D ):void
{
_pivotInA = pivotInA;
var vec1:AWPVector3 = new AWPVector3();
vec1.sv3d = _pivotInA;
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pointer + 680 ( offset ??? ) unknow
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vec1 struct size = unknow
CModule.writeBytes( pointer + 680, sizeof( vec1 )???, vec1 ); CModule.free(vec1.pointer); }
Because Games Maker ( I don’t know if others prog. Or something else need to modify this value ) must be able to constantly manage scene objects…
Can you give me this data or i need to “analize” the source
PS: PhysX for linux can be downloaded from the NVidia site and if you navigate to the Games Maker folder, you can find the latest version…
Hi Muzerly and thanks anyway, Luca
