Hi Li i have a new problem for you ... :)
Class AWPCollisionObject
Original code:
public function set skin(value:ObjectContainer3D):void
{
//
m_skin = value;
_originScale.setTo( m_skin.scaleX, m_skin.scaleY, m_skin.scaleZ );
}
Modified code:
public function set skin(value:ObjectContainer3D):void
{
//
m_skin = value;
//
if( m_skin != null )
_originScale.setTo( m_skin.scaleX, m_skin.scaleY, m_skin.scaleZ );
}
This is because in Games Maker the extra mesh class object contains all the physics object properties ( and more ). Whe these property are exported, this duplicate all the extra properties ( one, standard for the mesh, and one referenced by the body ) and in my case this cause a wrong result when the mesh are imported ... And because the object are the same before it is saved and after i need to set this properties to null ....
Ok Li ?