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Kinematic objects! #8

@kurzemnieks

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@kurzemnieks

Need proper way to create code-controlled kinematic objects (elevators, moving platforms etc.)

CF_KINEMATIC_OBJECT not working

Using simple static objects (mass 0) with manually setting coordinates each frame, produces lots of errors - dynamic objects penetrate, jump around etc. Calculating and setting lineravelocity for moving object helps a bit, but still errors - especially when fps drops.

As I understand in original bullet, motion state is interpolated for kinematic objects.

This is a must have for many projects.

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