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Localization init fix to take CVar into account #450

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CDufour909
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Current Localization Initialization defaults to US English even if another language was set to CVar using game.cfg or user.cfg.

I'm rectifying this to check "g_language" CVar and use it if it is set to a relevant language

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…from server

Fixes the issue where a peer disconnecting from a server could not automatically activate net-synced entities when loading a new local-only level.
Crashfix in BakeScaleIntoGeometry
Lumberyard Release 1.21.1.0
Lumberyard Release 1.21.2.0
If language is already set in game or user.cfg, then try to use that language
@AMZN-nggieber
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Thank you for submitting this pull request, we will look into it.

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3 participants