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snakeGame.py
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147 lines (108 loc) · 3.18 KB
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# Snake Game Code Begins
import pygame
import sys
import random
import time
errors = pygame.init()
if errors[1]>0:
print("(!) Had {0} initializing errors, exiting...".format(errors))
sys.exit()
else:
print("(+) PyGame successfully initialized")
playSurface = pygame.display.set_mode((720, 460))
pygame.display.set_caption('Snake Game!')
#Colors
red = pygame.Color(255,0,0)
green = pygame.Color(0,255,0)
black = pygame.Color(0,0,0)
white = pygame.Color(255,255,255)
brown = pygame.Color(165,42,42)
#FPS Controller (look into detail)
fpsController = pygame.time.Clock()
snakePos = [100,50]
snakeBody = [[100,50],[90,50],[80,50]]
foodPos = [random.randrange(1,72)*10,random.randrange(1,46)*10]
foodSpawn = True
direction = 'RIGHT'
changeto = direction
#Game over function
score = 0;
def gameOver():
myFont = pygame.font.SysFont('monaco', 72)
GOsurf = myFont.render('Game Over!', True, red)
GOrect = GOsurf.get_rect()
GOrect.midtop = (360, 15)
playSurface.blit(GOsurf,GOrect) ##This too
showScore(2)
pygame.display.flip() ##Discuss this in detail
time.sleep(1)
pygame.quit() #pygame exit
sys.exit() #console exit
def showScore(choice=1):
sFont = pygame.font.SysFont('monaco', 24)
Ssurf = sFont.render('Score: {0}'.format(score), True, black)
Srect = Ssurf.get_rect()
if choice == 1:
Srect.midtop = (80, 10)
else:
Srect.midtop = (360, 120)
playSurface.blit(Ssurf, Srect)
# Main Logic
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT or event.key == ord('d'):
changeto = 'RIGHT'
if event.key == pygame.K_RIGHT or event.key == ord('a'):
changeto = 'LEFT'
if event.key == pygame.K_RIGHT or event.key == ord('s'):
changeto = 'DOWN'
if event.key == pygame.K_RIGHT or event.key == ord('w'):
changeto = 'UP'
if event.key == pygame.K_ESCAPE:
pygame.event.post(pygame.event.Event(pygame.QUIT))
if changeto == 'RIGHT' and not direction == 'LEFT':
direction = 'RIGHT'
if changeto == 'LEFT' and not direction == 'RIGHT':
direction = 'LEFT'
if changeto == 'UP' and not direction == 'DOWN':
direction = 'UP'
if changeto == 'DOWN' and not direction == 'UP':
direction = 'DOWN'
if direction == 'RIGHT':
snakePos[0] += 10
if direction == 'LEFT':
snakePos[0] -= 10
if direction == 'UP':
snakePos[1] -= 10
if direction == 'DOWN':
snakePos[1] += 10
#Snake body mech
snakeBody.insert(0, list(snakePos))
if snakePos[0] == foodPos[0] and snakePos[1] == foodPos[1]:
score += 1
foodSpawn = False
else:
snakeBody.pop()
if foodSpawn == False:
foodPos = [random.randrange(1,72)*10,random.randrange(1,46)*10]
foodSpawn = True
playSurface.fill(white)
for pos in snakeBody:
pygame.draw.rect(playSurface, green,
pygame.Rect(pos[0],pos[1],10,10) )
pygame.draw.rect(playSurface, brown ,
pygame.Rect(foodPos[0],foodPos[1],10,10) )
if snakePos[0] > 710 or snakePos[0] < 0:
gameOver()
if snakePos[1] > 450 or snakePos[1] < 0:
gameOver()
for block in snakeBody[1:]:
if snakePos[0] == block[0] and snakePos[1] == block[1]:
gameOver()
showScore(1)
pygame.display.flip()
fpsController.tick(25)