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Add Vulkan backend for 3D rendering with advanced features #2359

Add Vulkan backend for 3D rendering with advanced features

Add Vulkan backend for 3D rendering with advanced features #2359

Triggered via pull request December 28, 2025 07:39
@yuto-trdyuto-trd
synchronize #1446
feat/3d2
Status Success
Total duration 2m 38s
Artifacts 1

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10 warnings
build: src/Beutl.Engine/Media/Decoding/APNG/Frame.cs#L12
Non-nullable property 'IHDRChunk' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
build: src/Beutl.Engine/Audio/Graph/Nodes/SpeedNode.cs#L198
The field 'SpeedNode.SpeedProcessor.lastSrcOffset' is never used
build: src/Beutl.Engine/Engine/SimpleProperty.cs#L93
The event 'SimpleProperty<T>.ExpressionChanged' is never used
build: src/Beutl.Engine/Media/Decoding/APNG/Frame.cs#L22
Non-nullable property 'IENDChunk' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
build: src/Beutl.Engine/Media/Decoding/APNG/Frame.cs#L12
Non-nullable property 'IHDRChunk' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
build: src/Beutl.Engine/Graphics3D/Nodes/PointShadowPass.cs#L193
Possible null reference argument for parameter 'depthTexture' in 'IFramebuffer3D IGraphicsContext.CreateFramebuffer3D(IRenderPass3D renderPass, IReadOnlyList<ITexture2D> colorTextures, ITexture2D depthTexture)'.
build: src/Beutl.Engine/Graphics3D/Nodes/PointShadowPass.cs#L192
Possible null reference assignment.
build: src/Beutl.Engine/Engine/AnimatableProperty.cs#L24
Non-nullable field '_name' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: src/Beutl.Engine/Animation/Easings/SplineEasingHelper.cs#L366
Possible null reference return.
build: src/Beutl.Engine.SourceGenerators/EngineObjectResourceGenerator.cs#L17
'Beutl.Engine.SourceGenerators.EngineObjectResourceGenerator': A project containing analyzers or source generators should specify the property '<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>'

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