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Add Vulkan backend for 3D rendering with advanced features #1445

Add Vulkan backend for 3D rendering with advanced features

Add Vulkan backend for 3D rendering with advanced features #1445

Triggered via pull request January 6, 2026 14:37
@yuto-trdyuto-trd
synchronize #1446
feat/3d2
Status Failure
Total duration 8m 11s
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codeql.yml

on: pull_request
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10 errors and 10 warnings
Analyze (csharp): tests/Beutl.Graphics3DTests/Program.cs#L464
There is no argument given that corresponds to the required parameter 'ambientIntensity' of 'Renderer3D.Render(RenderContext, Camera3D.Resource, IReadOnlyList<Object3D.Resource>, IReadOnlyList<Light3D.Resource>, Color, Color, float, Object3D.Resource?, GizmoMode)'
Analyze (csharp): tests/Beutl.Graphics3DTests/Program.cs#L417
There is no argument given that corresponds to the required parameter 'ambientIntensity' of 'Renderer3D.Render(RenderContext, Camera3D.Resource, IReadOnlyList<Object3D.Resource>, IReadOnlyList<Light3D.Resource>, Color, Color, float, Object3D.Resource?, GizmoMode)'
Analyze (csharp): tests/Beutl.Graphics3DTests/Program.cs#L375
There is no argument given that corresponds to the required parameter 'ambientIntensity' of 'Renderer3D.Render(RenderContext, Camera3D.Resource, IReadOnlyList<Object3D.Resource>, IReadOnlyList<Light3D.Resource>, Color, Color, float, Object3D.Resource?, GizmoMode)'
Analyze (csharp): tests/Beutl.Graphics3DTests/Program.cs#L331
There is no argument given that corresponds to the required parameter 'ambientIntensity' of 'Renderer3D.Render(RenderContext, Camera3D.Resource, IReadOnlyList<Object3D.Resource>, IReadOnlyList<Light3D.Resource>, Color, Color, float, Object3D.Resource?, GizmoMode)'
Analyze (csharp): tests/Beutl.Graphics3DTests/Program.cs#L144
There is no argument given that corresponds to the required parameter 'ambientIntensity' of 'Renderer3D.Render(RenderContext, Camera3D.Resource, IReadOnlyList<Object3D.Resource>, IReadOnlyList<Light3D.Resource>, Color, Color, float, Object3D.Resource?, GizmoMode)'
Analyze (csharp): tests/Beutl.Graphics3DTests/Program.cs#L464
There is no argument given that corresponds to the required parameter 'ambientIntensity' of 'Renderer3D.Render(RenderContext, Camera3D.Resource, IReadOnlyList<Object3D.Resource>, IReadOnlyList<Light3D.Resource>, Color, Color, float, Object3D.Resource?, GizmoMode)'
Analyze (csharp): tests/Beutl.Graphics3DTests/Program.cs#L417
There is no argument given that corresponds to the required parameter 'ambientIntensity' of 'Renderer3D.Render(RenderContext, Camera3D.Resource, IReadOnlyList<Object3D.Resource>, IReadOnlyList<Light3D.Resource>, Color, Color, float, Object3D.Resource?, GizmoMode)'
Analyze (csharp): tests/Beutl.Graphics3DTests/Program.cs#L375
There is no argument given that corresponds to the required parameter 'ambientIntensity' of 'Renderer3D.Render(RenderContext, Camera3D.Resource, IReadOnlyList<Object3D.Resource>, IReadOnlyList<Light3D.Resource>, Color, Color, float, Object3D.Resource?, GizmoMode)'
Analyze (csharp): tests/Beutl.Graphics3DTests/Program.cs#L331
There is no argument given that corresponds to the required parameter 'ambientIntensity' of 'Renderer3D.Render(RenderContext, Camera3D.Resource, IReadOnlyList<Object3D.Resource>, IReadOnlyList<Light3D.Resource>, Color, Color, float, Object3D.Resource?, GizmoMode)'
Analyze (csharp): tests/Beutl.Graphics3DTests/Program.cs#L144
There is no argument given that corresponds to the required parameter 'ambientIntensity' of 'Renderer3D.Render(RenderContext, Camera3D.Resource, IReadOnlyList<Object3D.Resource>, IReadOnlyList<Light3D.Resource>, Color, Color, float, Object3D.Resource?, GizmoMode)'
Analyze (csharp): src/Beutl.Engine/obj/Debug/net10.0/generated/Beutl.Engine.SourceGenerators/Beutl.Engine.SourceGenerators.EngineObjectResourceGenerator/Beutl_Graphics_Effects_Curves_Resource.g.cs#L27
Non-nullable field '_hueVsHue' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
Analyze (csharp): src/Beutl.Engine/obj/Debug/net10.0/generated/Beutl.Engine.SourceGenerators/Beutl.Engine.SourceGenerators.EngineObjectResourceGenerator/Beutl_Graphics_Effects_Curves_Resource.g.cs#L25
Non-nullable field '_blueCurve' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
Analyze (csharp): src/Beutl.Engine/obj/Debug/net10.0/generated/Beutl.Engine.SourceGenerators/Beutl.Engine.SourceGenerators.EngineObjectResourceGenerator/Beutl_Graphics_Effects_Curves_Resource.g.cs#L23
Non-nullable field '_greenCurve' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
Analyze (csharp): src/Beutl.Engine/obj/Debug/net10.0/generated/Beutl.Engine.SourceGenerators/Beutl.Engine.SourceGenerators.EngineObjectResourceGenerator/Beutl_Graphics_Effects_Curves_Resource.g.cs#L21
Non-nullable field '_redCurve' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
Analyze (csharp): src/Beutl.Engine/obj/Debug/net10.0/generated/Beutl.Engine.SourceGenerators/Beutl.Engine.SourceGenerators.EngineObjectResourceGenerator/Beutl_Graphics_Effects_Curves_Resource.g.cs#L19
Non-nullable field '_masterCurve' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
Analyze (csharp): src/Beutl.Engine/Graphics3D/Nodes/PointShadowPass.cs#L193
Possible null reference argument for parameter 'depthTexture' in 'IFramebuffer3D IGraphicsContext.CreateFramebuffer3D(IRenderPass3D renderPass, IReadOnlyList<ITexture2D> colorTextures, ITexture2D depthTexture)'.
Analyze (csharp): src/Beutl.Engine/Graphics3D/Nodes/PointShadowPass.cs#L192
Possible null reference assignment.
Analyze (csharp): src/Beutl.Engine/Engine/AnimatableProperty.cs#L24
Non-nullable field '_name' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
Analyze (csharp): src/Beutl.Engine/Graphics3D/Scene3D.cs#L113
Partial method declarations 'void Resource.PostUpdate(Scene3D obj, RenderContext context)' and 'void Resource.PostUpdate(Scene3D _, RenderContext context)' have signature differences.
Analyze (csharp): src/Beutl.Engine.SourceGenerators/EngineObjectResourceGenerator.cs#L17
'Beutl.Engine.SourceGenerators.EngineObjectResourceGenerator': A project containing analyzers or source generators should specify the property '<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>'