@@ -19,9 +19,11 @@ namespace BetterGenshinImpact.GameTask.GameLoading;
1919
2020public class GameLoadingTrigger : ITaskTrigger
2121{
22+ public static bool GlobalEnabled = true ;
23+
2224 public string Name => "自动开门" ;
2325
24- public bool IsEnabled { get ; set ; }
26+ public bool IsEnabled { get => GlobalEnabled ; set { } }
2527
2628 public int Priority => 999 ;
2729
@@ -61,9 +63,17 @@ public GameLoadingTrigger()
6163 _assets = GameLoadingAssets . Instance ;
6264 }
6365
66+ public void InnerSetEnabled ( bool enabled )
67+ {
68+ GlobalEnabled = enabled ;
69+ }
70+
6471 public void Init ( )
6572 {
66- IsEnabled = _config . AutoEnterGameEnabled ;
73+ if ( ! _config . AutoEnterGameEnabled )
74+ {
75+ InnerSetEnabled ( false ) ;
76+ }
6777
6878 // // 前面没有联动启动原神,这个任务也不用启动
6979 // if ((DateTime.Now - TaskContext.Instance().LinkedStartGenshinTime).TotalMinutes >= 5)
@@ -234,14 +244,14 @@ public void OnCapture(CaptureContent content)
234244 // 5min 后自动停止
235245 if ( ( DateTime . Now - _triggerStartTime ) . TotalMinutes >= 5 )
236246 {
237- IsEnabled = false ;
247+ InnerSetEnabled ( false ) ;
238248 return ;
239249 }
240250 // 成功进入游戏判断
241251 if ( Bv . IsInMainUi ( content . CaptureRectArea ) || Bv . IsInAnyClosableUi ( content . CaptureRectArea ) || Bv . IsInDomain ( content . CaptureRectArea ) )
242252 {
243- _logger . LogInformation ( "已进入游戏 " ) ;
244- IsEnabled = false ;
253+ _logger . LogInformation ( "当前在游戏主界面 " ) ;
254+ InnerSetEnabled ( false ) ;
245255 return ;
246256 }
247257
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