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gui.html
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118 lines (107 loc) · 3.69 KB
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<!DOCTYPE html>
<html>
<head>
<title>GUI</title>
</head>
<body>
<div id="modelDiv"></div>
<script type="module">
import * as util from '/src/utils.js'
import Model from '/models/HelloModel.js'
import TwoDraw from '/src/TwoDraw.js'
import Animator from '/src/Animator.js'
import GUI from '/src/GUI.js'
import Mouse from '/src/Mouse.js'
const model = new Model()
model.setup()
const view = new TwoDraw(model, {
div: 'modelDiv',
patchSize: 20,
})
const anim = new Animator(
() => {
model.step()
view.draw()
},
-1, // run forever
30 // fps
).startStats()
anim.setIdle(() => view.draw())
util.toWindow({ model, view, anim })
let selectedTurtle
const mouse = new Mouse(model, view, mouse => {
const { x, y, action } = mouse
switch (action) {
case 'mousedown':
// anim.stop()
selectedTurtle = model.turtles.minOneOf(t =>
t.distanceXY(x, y)
)
break
case 'mousedrag':
if (selectedTurtle) selectedTurtle.setxy(x, y)
break
case 'mouseup':
// anim.start()
selectedTurtle = null
break
}
}).start()
const gui = new GUI({
fps: {
slider: [40, [5, 60, 5]],
cmd: val => anim.setFps(val),
},
'Turtles Folder': {
turtlesShape: {
chooser: [
'bug',
['bug', 'dart', 'person', 'circle', 'arrow'],
],
cmd: val => (view.drawOptions.turtlesShape = val),
},
turtlesSize: {
slider: [1, [0.5, 10, 0.5]],
cmd: val => (view.drawOptions.turtlesSize = val),
},
turtlesColor: {
color: '#ff0000',
cmd: val => (view.drawOptions.turtlesColor = val),
},
},
downloadCanvas: {
button: () => view.downloadCanvas(),
},
stop: {
switch: false,
cmd: val => {
if (val) {
anim.stop()
} else {
anim.start()
}
},
},
useMouse: {
switch: false,
cmd: val => {
if (val) {
mouse.start()
} else {
mouse.stop()
}
},
},
setTitle: {
input: 'Play',
cmd: val => (document.title = val),
},
modelTicks: {
monitor: [model, 'ticks'], // the object and property to monitor
},
})
util.toWindow({ GUI, gui })
// util.toWindow({ model, view, anim, GUI, gui })
</script>
</body>
</html>