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roads.js
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49 lines (41 loc) · 1.32 KB
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import * as util from '/src/utils.js'
import TwoDraw from '/src/TwoDraw.js'
import Animator from '/src/Animator.js'
import Model from '/models/RoadsModel.js'
export default async function runModel(div, steps = 500, fps = 30) {
const model = new Model() // use model's default world options
await model.startup()
model.setup()
// ==============================
const baseUrl = '/models/data/roads14.png'
const baseMapTile = await util.imagePromise(baseUrl)
const breedColor = {
nodes: 'red',
intersections: 'blue',
drivers: 'green',
}
const breedSize = { nodes: 1, intersections: 2, drivers: 5 }
const breedShape = {
nodes: 'circle',
intersections: 'circle',
drivers: 'dart',
}
const drawOptions = {
patchesColor: baseMapTile,
turtlesColor: t => breedColor[t.breed.name],
turtlesSize: t => breedSize[t.breed.name],
turtlesShape: t => breedShape[t.breed.name],
linksColor: 'black',
}
const view = new TwoDraw(model, { div, patchSize 4 }, drawOptions)
// ==============================
const anim = new Animator(
() => {
model.step()
view.draw()
},
steps, // how many steps
fps // at fps steps/second
)
return { model, view, anim }
}