-Thing is, there's a twist to the catch. Stuff being expanded and dynamic-ified when it gets louder? That behavior also makes things sound farther away. Suppressing and distorting stuff more when you turn it down? That tends to make things sound more close-up. So the most basic, fundamental operations of Baxandall3 simultaneously apply huge EQ curves, while also hiding them and making them shift spatially the opposite to what you'd expect. Normally when we push levels up we expect saturation to rise. In Console7, the first time I experimented with this mechanic, that's what you get: more is also closer, and it's very natural and easy to hear. This? This is backwards.
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