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Copy pathTrackEditorModule.Build.cs
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TrackEditorModule.Build.cs
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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class TrackEditorModule : ModuleRules
{
public TrackEditorModule(ReadOnlyTargetRules Target) : base(Target)
{
MinFilesUsingPrecompiledHeaderOverride = 1;
bFasterWithoutUnity = true;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
PublicIncludePaths.AddRange(new string[] { "TrackEditorModule/Public" });
PrivateIncludePaths.AddRange(new string[] { "TrackEditorModule/Private" });
}
}