Releases: be5invis/Iosevka
Releases · be5invis/Iosevka
v0.1.2
15 Aug 01:53
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Fixed incorrect stroke width of glyph N under bold weight.
Added many other phonetic glyphs, like ᵻ and ᵿ.
We have a better workflow about base marks.
0.1.1 : Let there be voice
14 Aug 19:30
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I've started working on phonetic characters, like ɕ and r̼. Many of them are included in this version, and maybe it is enough for representing English pronounciation. I hope so.
r0.1.0 : First Milestone
11 Aug 21:51
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Now Iosevka covers all non-optional required glyphs in WGL4.
We also have features : mark, ccmp and mkmk.
We have true italics for /i and /l.
We have Powerline glyphs.
We have better shapes for nearly every characters.
v0.0.17
10 Aug 01:43
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Added (non-optional) arrow required by WGL-4
Added suid card symbols in WGL-4
v0.0.16
08 Aug 22:00
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Added glyphs in Geometric Shapes block required by WGL4
Improved building procedure
Continue balancing glyphs.
v0.0.14
07 Aug 23:43
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Added many mathematical operators, covering all WGL4 requirements.
Unified stroke width of mathematical operators: new variable OPERATORSTROKE indicates the stroke width of operators.
v0.0.13
06 Aug 23:51
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Added currency symbols, letterlike symbols and some mathematical symbols listed in WGL4
Balanced several letters, including /t and /cyrzhe.
Unified size of straight quotes (like '") and curly quotes (like “”).
v0.0.12
05 Aug 22:11
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Added a lot of punctuations in General Punctuation block, including /dagger, /ellipsis.
Added many glyphs in Block Elements block.
Added Box Drawing Characters. I mean, full block support.
v0.0.11
05 Aug 13:15
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Fixed blank spacing Polytonic Greek overmarks.
v0.0.9
01 Aug 22:13
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All letters in WGL4 are covered.
Added hyphen and dashes.
Added curly quotation marks like “”.
Optimized building workflow via the new marco abilities introduced in PatEL 0.18.4.