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This is because the SoundHasTimeElapsed check relied on the DOS interrupt for system time, which on most systems would only increment once every timer tick (so ~18.2Hz/~55ms). This should make zztgo's gameplay speed match the real thing.
This is because the SoundHasTimeElapsed check relied on the DOS interrupt for system time, which on most systems would only increment once every timer tick (so ~18.2Hz/~55ms). This should make zztgo's gameplay speed match the real thing.