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sprite.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* sprite.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: bmerchin <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2021/02/23 13:05:13 by bmerchin #+# #+# */
/* Updated: 2021/02/23 13:05:17 by bmerchin ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
void sprite2(t_data *data, int i)
{
data->x_sprite = data->sprite[i][0] - data->x_pos;
data->y_sprite = data->sprite[i][1] - data->y_pos;
data->matrice =
1 / (data->x_plane * data->y_dir - data->x_dir * data->y_plane);
data->x_trans = data->matrice *
(data->y_dir * data->x_sprite - data->x_dir * data->y_sprite);
data->y_trans = data->matrice *
(-data->y_plane * data->x_sprite + data->x_plane * data->y_sprite);
data->x_sprscr = (int)((data->x_screen_size / 2) *
(1 + data->x_trans / data->y_trans));
data->h_sprite = abs((int)(data->y_screen_size / data->y_trans));
data->y_drawstart = -data->h_sprite / 2
+ data->y_screen_size / 2 + data->crouch;
}
void sprite3(t_data *data)
{
if (data->y_drawstart < 0)
data->y_drawstart = 0;
data->y_drawend = data->h_sprite / 2
+ data->y_screen_size / 2 + data->crouch;
if (data->y_drawend >= data->y_screen_size)
data->y_drawend = data->y_screen_size;
data->w_sprite = abs((int)(data->y_screen_size / data->y_trans));
data->x_drawstart = -data->w_sprite / 2 + data->x_sprscr;
if (data->x_drawstart < 0)
data->x_drawstart = 0;
data->x_drawend = data->w_sprite / 2 + data->x_sprscr;
if (data->x_drawend >= data->x_screen_size)
data->x_drawend = data->x_screen_size;
}
void draw_sprite_column(t_data *data, int j, int id)
{
int k;
int d;
k = data->y_drawstart;
while (k < data->y_drawend)
{
d = (k - data->crouch) * 256 - data->y_screen_size * 128
+ data->h_sprite * 128;
data->y_tex = abs(((d * data->text[id].height) / data->h_sprite) / 256);
if (*(unsigned int *)(data->text[id].add +
data->text[id].line_length * data->y_tex + data->x_tex * 4) != 0)
*(unsigned int *)(data->addr + (k * data->line_length + j * 4)) =
*(unsigned int *)(data->text[id].add +
data->text[id].line_length * data->y_tex + data->x_tex * 4);
k++;
}
}
void sprite(t_data *data)
{
int i;
int j;
int id;
i = 0;
while (i < data->sprite_num)
{
id = data->sprite[i][4] + 4;
if (id == 104)
id = 23 + data->time * 2;
sprite2(data, i);
sprite3(data);
j = data->x_drawstart;
while (j < data->x_drawend)
{
data->x_tex = abs((256 * (j - (-data->w_sprite / 2 +
data->x_sprscr)) * data->text[id].width / data->w_sprite) / 256);
if (data->y_trans > 0 && j >= 0 && j < data->x_screen_size &&
data->y_trans < data->buff[j])
draw_sprite_column(data, j, id);
j++;
}
i++;
}
}