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utils_bonus.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* utils_bonus.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: bmerchin <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2021/02/24 15:45:12 by bmerchin #+# #+# */
/* Updated: 2021/02/24 15:45:13 by bmerchin ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
void initialize_heart2(t_data *data, char *tab[11])
{
int i;
int j;
i = 0;
while (i < 11)
{
j = 0;
while (j < 11)
{
if (tab[j][i] == '0')
data->heart[j][i] = 0;
else if (tab[j][i] == '1')
data->heart[j][i] = 131072;
else if (tab[j][i] == '2')
data->heart[j][i] = 10944515;
else if (tab[j][i] == '3')
data->heart[j][i] = 16709366;
else if (tab[j][i] == '4')
data->heart[j][i] = 15269892;
j++;
}
i++;
}
}
void initialize_heart(t_data *data)
{
char *tab[11];
tab[0] = "00110001100";
tab[1] = "01221012210";
tab[2] = "12342124421";
tab[3] = "12344244421";
tab[4] = "12444444421";
tab[5] = "12444444421";
tab[6] = "01244444210";
tab[7] = "00124442100";
tab[8] = "00012421000";
tab[9] = "00001210000";
tab[10] = "00000100000";
initialize_heart2(data, tab);
}
void put_sprite_id(t_data *data)
{
int i;
i = 0;
while (i < data->sprite_num)
{
if (data->map[(int)data->sprite[i][1]][(int)data->sprite[i][0]] == 'j')
data->sprite[i][4] = 100;
else if (data->map[(int)data->sprite[i][1]][(int)data->sprite[i][0]]
== 'k')
data->sprite[i][4] = 24;
else if (data->map[(int)data->sprite[i][1]][(int)data->sprite[i][0]]
== 'l')
data->sprite[i][4] = 25;
else if (data->map[(int)data->sprite[i][1]][(int)data->sprite[i][0]]
== 'm')
data->sprite[i][4] = 26;
else if (data->map[(int)data->sprite[i][1]][(int)data->sprite[i][0]]
== 'n')
data->sprite[i][4] = 27;
else if (data->map[(int)data->sprite[i][1]][(int)data->sprite[i][0]]
== 'o')
data->sprite[i][4] = 28;
i++;
}
}
void put_heal_at_spawn(t_data *data)
{
int i;
int j;
i = 0;
while (i < data->x_map)
{
j = 0;
while (j < data->y_map)
{
if (is_in(data->map[j][i], "NSEW"))
{
data->map[j][i] = 'n';
store_sprite(data, i, j);
data->sprite[data->sprite_num - 1][4] = 27;
return ;
}
j++;
}
i++;
}
}
void init_images_bonus(t_data *data)
{
int i;
if (!BONUS)
return ;
i = 5;
while (i < 5 + NUM_SPRITE_BOMUS + NUM_TEXTURE_BONUS)
{
data->text[i].img = mlx_xpm_file_to_image(data->mlx, data->text[i].path,
&data->text[i].width, &data->text[i].height);
data->text[i].add = mlx_get_data_addr(data->text[i].img,
&data->text[i].bits_per_pixel, &data->text[i].line_length,
&data->text[i].endian);
i++;
}
put_sprite_id(data);
put_heal_at_spawn(data);
}