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/**
* Builds the DLL for development electron renderer process
*/
import webpack from 'webpack';
import path from 'path';
import { merge } from 'webpack-merge';
import baseConfig from './webpack.config.base';
import webpackPaths from './webpack.paths';
import { dependencies } from '../../package.json';
import checkNodeEnv from '../scripts/check-node-env';
checkNodeEnv('development');
const dist = webpackPaths.dllPath;
const configuration: webpack.Configuration = {
context: webpackPaths.rootPath,
devtool: 'eval',
mode: 'development',
target: 'electron-renderer',
externals: ['fsevents', 'crypto-browserify'],
resolve: {
alias: {
react: path.resolve(__dirname, '../../node_modules/react'),
'react-dom': path.resolve(__dirname, '../../node_modules/react-dom'),
'react/jsx-runtime': path.resolve(__dirname, '../../node_modules/react/jsx-runtime'),
'react/jsx-dev-runtime': path.resolve(
__dirname,
'../../node_modules/react/jsx-dev-runtime'
)
}
},
/**
* Use `module` from `webpack.config.renderer.dev.js`
*/
module: require('./webpack.config.renderer.dev').default.module,
entry: {
renderer: Object.keys(dependencies || {})
},
output: {
path: dist,
filename: '[name].dev.dll.js',
library: {
name: 'renderer',
type: 'var'
}
},
plugins: [
new webpack.DllPlugin({
path: path.join(dist, '[name].json'),
name: '[name]'
}),
/**
* Create global constants which can be configured at compile time.
*
* Useful for allowing different behaviour between development builds and
* release builds
*
* NODE_ENV should be production so that modules do not perform certain
* development checks
*/
new webpack.EnvironmentPlugin({
NODE_ENV: 'development'
}),
new webpack.LoaderOptionsPlugin({
debug: true,
options: {
context: webpackPaths.srcPath,
output: {
path: webpackPaths.dllPath
}
}
})
]
};
export default merge(baseConfig, configuration);