@@ -6,7 +6,6 @@ EventName = {
66 resetOtherEventDelay = string - Name of 'fallback' event that will get it's delay reset.
77 For example, UnitLost, is a general notif for losing units, but we have MetalExtractorLost, or RadarLost. I want those to reset UnitLost as well.
88 soundEffect = string - Sound Effect to play alongside the notification, located in 'sounds/voice-soundeffects'
9- notext = bool - hide the text part of the notification
109 tutorial = bool - Sound effect used for the tutorial messages, there's a whole different handling of those. (WIP)
1110}
1211]]
@@ -18,17 +17,14 @@ return {
1817 EnemyCommanderDied = {
1918 delay = 1 ,
2019 soundEffect = " EnemyComDead" ,
21- resetOtherEventDelay = " NeutralCommanderDied" ,
2220 },
2321 FriendlyCommanderDied = {
2422 delay = 1 ,
2523 soundEffect = " FriendlyComDead" ,
26- resetOtherEventDelay = " NeutralCommanderDied" ,
2724 },
2825 FriendlyCommanderSelfD = {
2926 delay = 1 ,
3027 soundEffect = " FriendlyComDead" ,
31- resetOtherEventDelay = " NeutralCommanderSelfD" ,
3228 },
3329 NeutralCommanderDied = {
3430 delay = 1 ,
@@ -80,52 +76,40 @@ return {
8076
8177 TeammateCaughtUp = {
8278 delay = 5 ,
83- resetOtherEventDelay = " NeutralPlayerCaughtUp" ,
8479 },
8580 TeammateDisconnected = {
8681 delay = 5 ,
87- resetOtherEventDelay = " NeutralPlayerDisconnected" ,
8882 },
8983 TeammateLagging = {
9084 delay = 5 ,
91- resetOtherEventDelay = " NeutralPlayerLagging" ,
9285 },
9386 TeammateReconnected = {
9487 delay = 5 ,
95- resetOtherEventDelay = " NeutralPlayerReconnected" ,
9688 },
9789 TeammateResigned = {
9890 delay = 5 ,
99- resetOtherEventDelay = " NeutralPlayerResigned" ,
10091 },
10192 TeammateTimedout = {
10293 delay = 5 ,
103- resetOtherEventDelay = " NeutralPlayerTimedout" ,
10494 },
10595
10696 EnemyPlayerCaughtUp = {
10797 delay = 5 ,
108- resetOtherEventDelay = " NeutralPlayerCaughtUp" ,
10998 },
11099 EnemyPlayerDisconnected = {
111100 delay = 5 ,
112- resetOtherEventDelay = " NeutralPlayerDisconnected" ,
113101 },
114102 EnemyPlayerLagging = {
115103 delay = 5 ,
116- resetOtherEventDelay = " NeutralPlayerLagging" ,
117104 },
118105 EnemyPlayerReconnected = {
119106 delay = 5 ,
120- resetOtherEventDelay = " NeutralPlayerReconnected" ,
121107 },
122108 EnemyPlayerResigned = {
123109 delay = 5 ,
124- resetOtherEventDelay = " NeutralPlayerResigned" ,
125110 },
126111 EnemyPlayerTimedout = {
127112 delay = 5 ,
128- resetOtherEventDelay = " NeutralPlayerTimedout" ,
129113 },
130114
131115 NeutralPlayerCaughtUp = {
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