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Added license info for AllyRequest.wav
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+5
-17
lines changed

2 files changed

+5
-17
lines changed

license_sounds.txt

Lines changed: 5 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -28,4 +28,8 @@ All rights reserved for the folder "raptors" for all sounds created after july 2
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/sounds/unit-local
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/sounds/voice
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All rights reserved for the above mentioned folders for all sound files in these folders.
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All rights reserved for the above mentioned folders for all sound files in these folders.
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/sounds/voice-soundeffects/AllyRequest.wav
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Authored by Inimitible_Wolf. Released under CC0 1.0 Universal (CC0 1.0) Public Domain Dedication.

sounds/voice/config.lua

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Original file line numberDiff line numberDiff line change
@@ -6,7 +6,6 @@ EventName = {
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resetOtherEventDelay = string - Name of 'fallback' event that will get it's delay reset.
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For example, UnitLost, is a general notif for losing units, but we have MetalExtractorLost, or RadarLost. I want those to reset UnitLost as well.
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soundEffect = string - Sound Effect to play alongside the notification, located in 'sounds/voice-soundeffects'
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notext = bool - hide the text part of the notification
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tutorial = bool - Sound effect used for the tutorial messages, there's a whole different handling of those. (WIP)
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}
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]]
@@ -18,17 +17,14 @@ return {
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EnemyCommanderDied = {
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delay = 1,
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soundEffect = "EnemyComDead",
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resetOtherEventDelay = "NeutralCommanderDied",
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},
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FriendlyCommanderDied = {
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delay = 1,
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soundEffect = "FriendlyComDead",
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resetOtherEventDelay = "NeutralCommanderDied",
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},
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FriendlyCommanderSelfD = {
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delay = 1,
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soundEffect = "FriendlyComDead",
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resetOtherEventDelay = "NeutralCommanderSelfD",
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},
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NeutralCommanderDied = {
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delay = 1,
@@ -80,52 +76,40 @@ return {
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TeammateCaughtUp = {
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delay = 5,
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resetOtherEventDelay = "NeutralPlayerCaughtUp",
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},
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TeammateDisconnected = {
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delay = 5,
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resetOtherEventDelay = "NeutralPlayerDisconnected",
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},
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TeammateLagging = {
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delay = 5,
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resetOtherEventDelay = "NeutralPlayerLagging",
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},
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TeammateReconnected = {
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delay = 5,
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resetOtherEventDelay = "NeutralPlayerReconnected",
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},
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TeammateResigned = {
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delay = 5,
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resetOtherEventDelay = "NeutralPlayerResigned",
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},
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TeammateTimedout = {
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delay = 5,
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resetOtherEventDelay = "NeutralPlayerTimedout",
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},
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EnemyPlayerCaughtUp = {
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delay = 5,
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resetOtherEventDelay = "NeutralPlayerCaughtUp",
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},
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EnemyPlayerDisconnected = {
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delay = 5,
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resetOtherEventDelay = "NeutralPlayerDisconnected",
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},
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EnemyPlayerLagging = {
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delay = 5,
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resetOtherEventDelay = "NeutralPlayerLagging",
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},
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EnemyPlayerReconnected = {
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delay = 5,
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resetOtherEventDelay = "NeutralPlayerReconnected",
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},
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EnemyPlayerResigned = {
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delay = 5,
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resetOtherEventDelay = "NeutralPlayerResigned",
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},
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EnemyPlayerTimedout = {
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delay = 5,
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resetOtherEventDelay = "NeutralPlayerTimedout",
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},
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NeutralPlayerCaughtUp = {

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