Can we code a match time limit to BAR? #4154
JMH16gamer
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Can we coding a match time limit to BAR?
Until we get a custom lobby widget to set up a time limit to the time in game played like after 1-2 hour the game Force ends because it taking too long!
On top of that it stressed out both the online servers and also the guy that runs the AI on his rigged!!! we custom game maker's sometimes have to add an end match game condition or it becomes too hard on everybody's computer!
my https://www.lenovo.com/us/en/p/laptops/thinkpad/thinkpadx9/thinkpad-x9-aura-edition-15-inch-intel/len101t0111 after about 45 minutes of host a 8v8 with AI start to shit the bed and lag myself in game! and the AI stop doing anything after 40 minutes! I have been working on the ai to get them to full send after that time as the get boring when your teammates don't push to end it! If your dead waiting around for player to end it! suck ass if your the host of the ai! A lot of our community does not speak English! So asking them for a construction unit and not getting one to rebuild and still play the game does get frustrating!
Plus don't we got a no rush game mode setting in the lobby you can set up? like how hard is it to code couple dozen lines telling the lobby to end match in defeat if win condition is not met? we can set it up like the website replay time limit which is 2 hours at the max and 10 min at the minutes!?
Or you could force a load a unit tweakdefs or tweakunits that force evolve only all commander into penguin and that also trigger the win/lose condition kill all Commanders as if there no commander on the field we loss!
Beherith yell at me once for trying to get over 9999 nuke silo to fire all it unit stock at once that keep crashing the multiplayer server I be hosting! I spent a whole 6-8 hours doing that that server were not coming back up after the crash!!! got myself in trouble with the admins!
Example VVV this code dose work! try it in a game! as long as you don't be Resurrection a commander at the time limit trigger or got a custom lab making the units! only if you got end game mode option kill commander only!
MMM VVV in preview mode it remove the space in front of the lines???
{
armcom = {
customparams = {
evolution_announcement = GAME OVER! You sat around too long and the server said it's had enough! Try again faster this time!",
evolution_announcement_size = 20,
evolution_target = "critter_penguin",
evolution_condition = "timer_global",
evolution_timer = 3600, --this is 1 hour!
evolution_health_transfer = "full", --this got to be add as the unit won't evolve! Unless someone can better code this!
},
},
corcom = {
customparams = {
evolution_announcement = GAME OVER! You sat around too long and the server said it's had enough! Try again faster this time!",
evolution_announcement_size = 20,
evolution_target = "critter_penguin",
evolution_condition = "timer_global",
evolution_timer = 3600, --this is 1 hour!
evolution_health_transfer = "full", --this got to be add as the unit won't evolve! Unless someone can better code this!
},
},
legcom = {
customparams = {
evolution_announcement = GAME OVER! You sat around too long and the server said it's had enough! Try again faster this time!",
evolution_announcement_size = 20,
evolution_target = "critter_penguin",
evolution_condition = "timer_global",
evolution_timer = 3600, --this is 1 hour!
evolution_health_transfer = "full", --this got to be add as the unit won't evolve! Unless someone can better code this!
},
},
}
--These are the other commander that fall under the line of code is a commander! ^^^if you were to used this code you need to add the rest if anyone made a custom game lobby! But that would require constant update...
--All the Evolution Commanders, The old Evolution Commanders for legions, armcomcon, and corcomcon.
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