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BigWarp z offset issue in 2D mode #249

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@tischi

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@tischi

@NicoKiaru

How do you in practice figure out whether you would like to launch BigWarpLauncherCommand in 2D?

I have a feeling right now it is never launched in 2D?

Would it make sense to add a user parameter boolean register2D?

In fact, what happens then if the sources actually are in 3D?

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