1- using Windows . Gaming . Input ;
1+ using Microsoft . UI . Xaml . Controls . Primitives ;
2+
3+ using Windows . Gaming . Input ;
24
35namespace Orbit . Input ;
46
@@ -17,6 +19,12 @@ public GameController(Gamepad gamepad)
1719
1820 LeftShoulder = new Shoulder ( this , nameof ( LeftShoulder ) ) ;
1921 RightShoulder = new Shoulder ( this , nameof ( RightShoulder ) ) ;
22+
23+ North = new ButtonValue < bool > ( this , nameof ( North ) ) ;
24+ South = new ButtonValue < bool > ( this , nameof ( South ) ) ;
25+ East = new ButtonValue < bool > ( this , nameof ( East ) ) ;
26+ West = new ButtonValue < bool > ( this , nameof ( West ) ) ;
27+ Pause = new ButtonValue < bool > ( this , nameof ( Pause ) ) ;
2028 }
2129
2230 public void StartUpdates ( TimeSpan updateFrequency )
@@ -49,24 +57,24 @@ private void Update()
4957 {
5058 var reading = gamepad . GetCurrentReading ( ) ;
5159
52- LeftStick . XAxis = ( float ) reading . LeftThumbstickX ;
53- LeftStick . YAxis = ( float ) reading . LeftThumbstickY ;
60+ LeftStick . XAxis . Value = ( float ) reading . LeftThumbstickX ;
61+ LeftStick . YAxis . Value = ( float ) reading . LeftThumbstickY ;
5462
55- RightStick . XAxis = ( float ) reading . RightThumbstickX ;
56- RightStick . YAxis = ( float ) reading . RightThumbstickY ;
63+ RightStick . XAxis . Value = ( float ) reading . RightThumbstickX ;
64+ RightStick . YAxis . Value = ( float ) reading . RightThumbstickY ;
5765
58- LeftShoulder . Button = reading . Buttons . HasFlag ( GamepadButtons . LeftShoulder ) ;
59- LeftShoulder . Trigger = ( float ) reading . LeftTrigger ;
66+ LeftShoulder . Button . Value = reading . Buttons . HasFlag ( GamepadButtons . LeftShoulder ) ;
67+ LeftShoulder . Trigger . Value = ( float ) reading . LeftTrigger ;
6068
61- RightShoulder . Button = reading . Buttons . HasFlag ( GamepadButtons . RightShoulder ) ;
62- RightShoulder . Trigger = ( float ) reading . RightTrigger ;
69+ RightShoulder . Button . Value = reading . Buttons . HasFlag ( GamepadButtons . RightShoulder ) ;
70+ RightShoulder . Trigger . Value = ( float ) reading . RightTrigger ;
6371
64- ButtonNorth = reading . Buttons . HasFlag ( GamepadButtons . Y ) ;
65- ButtonEast = reading . Buttons . HasFlag ( GamepadButtons . B ) ;
66- ButtonSouth = reading . Buttons . HasFlag ( GamepadButtons . A ) ;
67- ButtonWest = reading . Buttons . HasFlag ( GamepadButtons . X ) ;
72+ North . Value = reading . Buttons . HasFlag ( GamepadButtons . Y ) ;
73+ East . Value = reading . Buttons . HasFlag ( GamepadButtons . B ) ;
74+ South . Value = reading . Buttons . HasFlag ( GamepadButtons . A ) ;
75+ West . Value = reading . Buttons . HasFlag ( GamepadButtons . X ) ;
6876
69- Dpad . XAxis = reading . Buttons . HasFlag ( GamepadButtons . DPadRight ) ? 1f : reading . Buttons . HasFlag ( GamepadButtons . DPadLeft ) ? - 1f : 0f ;
70- Dpad . YAxis = reading . Buttons . HasFlag ( GamepadButtons . DPadDown ) ? 1f : reading . Buttons . HasFlag ( GamepadButtons . DPadUp ) ? - 1f : 0f ;
77+ Dpad . XAxis . Value = reading . Buttons . HasFlag ( GamepadButtons . DPadRight ) ? 1f : reading . Buttons . HasFlag ( GamepadButtons . DPadLeft ) ? - 1f : 0f ;
78+ Dpad . YAxis . Value = reading . Buttons . HasFlag ( GamepadButtons . DPadDown ) ? 1f : reading . Buttons . HasFlag ( GamepadButtons . DPadUp ) ? - 1f : 0f ;
7179 }
7280}
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