-
-
Notifications
You must be signed in to change notification settings - Fork 42
Open
Description
Scoped lifetimes around the lifetime of a GameScene feels like it could have some merit. It shouldn't be the only way to use the system though and will require some investigation.
Perhaps some extension to the UseOrbitEngine to accept options like:
.UseOrbitEngine(options =>
{
options.ScopedLifetimesByScene = true;
});Metadata
Metadata
Assignees
Labels
No labels