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Currently I use the "overrides" section to do a ratcheting scheme where I turn off failing linting rules for existing files, and then gradually over the lifetime of the project work through and removes one and one file as we fix linting issue in them. This ensures that we don't introduce new linting errors in the project, doesn't cause "alarm fatigue", and lets us improve over time.
However the new GritQL based plugin system is not supported in the "overrides" section, this means that I can't introduce new rules and use it with my ratcheting scheme (turn it off for existing failing files, gradually work to improve them).
This would also be useful where you want to let a specific file be an exception to the rule.
To fix this Biome should:
Have names for every grit based lint "plugin" / rule
Let you override these like you can for other lint rules in the normal "override" section
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Currently I use the
"overrides"
section to do a ratcheting scheme where I turn off failing linting rules for existing files, and then gradually over the lifetime of the project work through and removes one and one file as we fix linting issue in them. This ensures that we don't introduce new linting errors in the project, doesn't cause "alarm fatigue", and lets us improve over time.However the new GritQL based plugin system is not supported in the
"overrides"
section, this means that I can't introduce new rules and use it with my ratcheting scheme (turn it off for existing failing files, gradually work to improve them).This would also be useful where you want to let a specific file be an exception to the rule.
To fix this Biome should:
"override"
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