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Makefile
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# **************************************************************************** #
# #
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: umeneses <[email protected]> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/01/03 15:54:10 by umeneses #+# #+# #
# Updated: 2025/03/12 11:25:51 by umeneses ### ########.fr #
# #
# **************************************************************************** #
# **************************************************************************** #
# COLORS #
# **************************************************************************** #
RED := \033[0;31m
GREEN := \033[0;32m
YELLOW := \033[0;33m
PURPLE := \033[0;35m
CYAN := \033[0;36m
RESET := \033[0m
# **************************************************************************** #
# PATHS #
# **************************************************************************** #
SRC_D = src/
BONUS_D = bonus/
SRC_UTILS_D = $(SRC_D)utils/
BONUS_UTILS_D = $(BONUS_D)utils/
LIBS_D = ./libs/
LIBFT_D = $(LIBS_D)libft/
MLX42_D = $(LIBS_D)codam/
MLX42_BUILD = $(MLX42_D)build/
BUILD_D = ./build/
HEADERS_ADDED = $(LIBFT_D)
HEADERS_ADDED += $(MLX42_D)include/MLX42/
HEADERS_ADDED += $(BONUS_D)/
HEADERS = ./headers/ $(HEADERS_ADDED)
# **************************************************************************** #
# FILES #
# **************************************************************************** #
LIBTF = $(addprefix $(LIBFT_D), libft.a)
MLX42 = $(addprefix $(MLX42_BUILD), libmlx42.a)
LIBS = $(LIBTF) $(MLX42)
NAME = so_long
NAME_BONUS = so_long
FILES = main.c
FILES += loading_images.c
FILES += game_init.c
FILES_UTILS = free_functions.c
FILES_UTILS += game_builder.c
FILES_UTILS += game_hooks.c
FILES_UTILS += game_rules.c
FILES_UTILS += gameplay.c
FILES_UTILS += map_builder/map_init_allocation.c
FILES_UTILS += map_builder/map_init_val_contents.c
FILES_UTILS += map_builder/map_init_validation.c
FILES_UTILS += map_builder/map_init_val_size_gnl.c
FILES_UTILS += map_builder/map_init.c
FILES_UTILS += map_builder/map_wall_validation.c
FILES_UTILS += map_builder/matrix_printer.c
SRCS = $(addprefix $(SRC_D), $(FILES))
SRCS_UTILS = $(addprefix $(SRC_UTILS_D), $(FILES_UTILS))
BONUS_FILES = main.c
BONUS_FILES += loading_images_bonus.c
BONUS_FILES += game_init_bonus.c
BONUS_FILES_UTILS = free_functions_bonus.c
BONUS_FILES_UTILS += game_builder_bonus.c
BONUS_FILES_UTILS += game_hooks_bonus.c
BONUS_FILES_UTILS += game_rules_bonus.c
BONUS_FILES_UTILS += gameplay_bonus.c
BONUS_FILES_UTILS += map_builder/map_init_allocation_bonus.c
BONUS_FILES_UTILS += map_builder/map_init_val_contents_bonus.c
BONUS_FILES_UTILS += map_builder/map_init_validation_bonus.c
BONUS_FILES_UTILS += map_builder/map_init_val_size_gnl_bonus.c
BONUS_FILES_UTILS += map_builder/map_init_bonus.c
BONUS_FILES_UTILS += map_builder/map_wall_validation_bonus.c
BONUS_FILES_UTILS += map_builder/matrix_printer_bonus.c
SRCS_BONUS = $(addprefix $(BONUS_D), $(BONUS_FILES))
SRCS_BONUS_UTILS = $(addprefix $(BONUS_UTILS_D), $(BONUS_FILES_UTILS))
OBJS = $(addprefix $(BUILD_D), $(SRCS:%.c=%.o))
OBJS_UTILS = $(addprefix $(BUILD_D), $(SRCS_UTILS:%.c=%.o))
OBJS_ALL = $(OBJS) $(OBJS_UTILS)
OBJS_BONUS = $(addprefix $(BUILD_D), $(SRCS_BONUS:%.c=%.o))
OBJS_BONUS_UTILS = $(addprefix $(BUILD_D), $(SRCS_BONUS_UTILS:%.c=%.o))
OBJS_BONUS_ALL = $(OBJS_BONUS) $(OBJS_BONUS_UTILS)
# **************************************************************************** #
# COMMANDS #
# **************************************************************************** #
RM = rm -rf
MKDIR = mkdir -p
MV_OBJS = find . -type f \( -name '.o' -o -name '.a'\) -exec mv {} \
# **************************************************************************** #
# DEFINE #
# **************************************************************************** #
ifdef WITH_BONUS
NAME = $(NAME_BONUS)
OBJS_ALL = $(OBJS_BONUS_ALL)
endif
define bonus
$(MAKE) WITH_BONUS=TRUE
endef
define run_test
echo $(1)
valgrind --leak-check=full --show-leak-kinds=all \
--track-origins=yes --log-file=valgrind-out.txt \
--suppressions=./valgrind_suppressions.sup ./so_long maps/$(1)
endef
# **************************************************************************** #
# COMPILATION #
# **************************************************************************** #
AUTHOR = umeneses
CC = cc
CFLAGS = -Wall -Wextra -Werror -g3
CPPFLAGS = $(addprefix -I , $(HEADERS)) -MMD -MP
DFLAGS = -g3
LDFLAGS = -ldl -lglfw -pthread -lm
COMPILE_OBJS = $(CC) $(CFLAGS) $(CPPFLAGS) -c $< -o $@
COMPILE_EXE = $(CC) $(OBJS_ALL) $(LDFLAGS) $(LIBS) -o $(NAME)
# **************************************************************************** #
# TARGETS #
# **************************************************************************** #
all: libft_lib mlx_lib $(NAME)
$(BUILD_D)%.o: %.c
$(MKDIR) $(dir $@)
$(COMPILE_OBJS)
@echo "Compiling: $(notdir $<)"
$(NAME): $(OBJS_ALL)
$(COMPILE_EXE)
@printf "$(GREEN)"
@echo "Game Ready!"
@printf "$(YELLOW)"
@echo "Now, hit on terminal: './so_long maps/CHOOSE-YOUR-MAP'"
@printf "$(RESET)"
libft_lib:
@printf "$(CYAN)"
$(MAKE) -C $(LIBFT_D)
@printf "$(RESET)"
mlx_lib:
@cmake $(MLX42_D) -B $(MLX42_D)build
$(MAKE) -C $(MLX42_D)build -j4
bonus:
$(call bonus)
clean:
$(RM) $(OBJS_ALL)
$(RM) $(BUILD_D)
$(RM) $(MLX42_BUILD)
$(MAKE) -C $(LIBFT_D) fclean
fclean: clean
$(RM) $(NAME) $(NAME_BONUS)
re: fclean all
leaks_%:
$(call run_test,$*)
.PHONY: all clean fclean re leaks_ bonus