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it would be great, since rn you will probably have FSM for player and BT for npc, while logic can be pretty much the same |
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I would like to know how to do this also. |
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Discussion for a good pattern for decoupled from the character logic and Input handle.
Purpose to implement character possess like Super Mario Odyssey.
This discussion is not about Beehave, but is a good way to switch ai proxy and player controll.
@Donorhan
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