diff --git a/test/jest/Gang/HackingGang.test.ts b/test/jest/Gang/HackingGang.test.ts new file mode 100644 index 000000000..adbce7ae6 --- /dev/null +++ b/test/jest/Gang/HackingGang.test.ts @@ -0,0 +1,11 @@ +describe("player's gang for a hacking faction", () => { + it.todo("has initial territory of 0% on init"); + it.todo("does not gain territory from territory warfare"); + it.todo("gains 100% territory when they backdoor all visible servers"); + it.todo("territory updates after backdooring server"); + it.todo("has immediate territory gain on faction creation for each backdoored server"); + it.todo("has territory = fraction of hacking level from backdoored servers / level of all backdoorable servers"); + it.todo("persists territory from backdoored servers after prestige event (install/soft reset)"); + it.todo("persists territory from backdoored servers through save game"); + it.todo("When #!secret!# appears, it should not count towards territory"); +});