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Makefile
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304 lines (265 loc) · 9.78 KB
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# Master of Puppets — Build System
# Pure Make. Nix provides the toolchain.
#
# Usage:
# make Build the static library
# make lib Build only the static library (same as make)
# make clean Remove build artifacts
# make install Install library and headers to PREFIX
#
# Examples live in examples/ with their own Makefile.
# -----------------------------------------------------------------------------
# Toolchain
# -----------------------------------------------------------------------------
CC ?= cc
AR ?= ar
CFLAGS := -std=c11 -Wall -Wextra -Wpedantic -Werror \
-Wno-unused-parameter -Wno-missing-field-initializers \
-fno-common \
-Iinclude -Isrc -Ithird_party/stb -Ithird_party/tinyexr
CXX ?= c++
CXXFLAGS := -std=c++11 -Wall -Wextra -Wno-unused-parameter \
-Iinclude -Isrc -Ithird_party/tinyexr
# Optimization — -Og preserves debuggability while avoiding -O0's
# catastrophic performance on math-heavy code (GGX specular, etc.)
ifdef RELEASE
CFLAGS += -O2 -DNDEBUG
CXXFLAGS += -O2 -DNDEBUG
else
CFLAGS += -Og -g
CXXFLAGS += -Og -g
endif
# Sanitizer support: make SANITIZE=asan or make SANITIZE=ubsan
ifdef SANITIZE
ifeq ($(SANITIZE),asan)
CFLAGS += -fsanitize=address -fno-omit-frame-pointer
LDFLAGS += -fsanitize=address
endif
ifeq ($(SANITIZE),ubsan)
CFLAGS += -fsanitize=undefined -fno-omit-frame-pointer
LDFLAGS += -fsanitize=undefined
endif
endif
# -----------------------------------------------------------------------------
# Platform detection
# -----------------------------------------------------------------------------
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Darwin)
CFLAGS += -DMOP_PLATFORM_MACOS=1
endif
ifeq ($(UNAME_S),Linux)
CFLAGS += -DMOP_PLATFORM_LINUX=1
endif
# -----------------------------------------------------------------------------
# Source files
# -----------------------------------------------------------------------------
CORE_SRCS := \
src/math/math.c \
src/rhi/rhi.c \
src/core/viewport.c \
src/core/vertex_format.c \
src/core/theme.c \
src/core/light.c \
src/core/decal.c \
src/core/display.c \
src/core/overlay.c \
src/core/overlay_builtin.c \
src/core/subsystem.c \
src/core/camera_object.c \
src/core/environment.c \
src/core/render_graph.c \
src/core/thread_pool.c \
src/rasterizer/rasterizer.c \
src/rasterizer/rasterizer_mt.c \
src/interact/gizmo.c \
src/interact/camera.c \
src/interact/input.c \
src/interact/undo.c \
src/interact/selection.c \
src/interact/mesh_edit.c \
src/loader/obj_loader.c \
src/loader/mop_loader.c \
src/loader/loader.c \
src/loader/gltf_loader.c \
src/util/log.c \
src/util/profile.c \
src/subsystem/particle.c \
src/subsystem/water.c \
src/subsystem/postprocess.c \
src/query/query.c \
src/query/camera_query.c \
src/query/snapshot.c \
src/query/spatial.c \
src/util/stb_impl.c \
src/util/miniz_impl.c \
src/export/image_export.c \
src/export/obj_export.c \
src/export/scene_export.c \
src/loader/mop_scene.c \
src/core/material_graph.c \
src/core/texture_pipeline.c \
src/core/meshlet.c \
src/render/shader_plugin.c \
src/backend/cpu/cpu_backend.c
# C++ sources (tinyexr requires C++)
CXX_SRCS := src/util/tinyexr_impl.cc
# Lua config support — auto-detected via pkg-config, disable with MOP_DISABLE_LUA=1
ifndef MOP_DISABLE_LUA
LUA_CFLAGS := $(shell pkg-config --cflags lua5.4 2>/dev/null || \
pkg-config --cflags luajit 2>/dev/null || \
pkg-config --cflags lua 2>/dev/null)
LUA_LDFLAGS := $(shell pkg-config --libs lua5.4 2>/dev/null || \
pkg-config --libs luajit 2>/dev/null || \
pkg-config --libs lua 2>/dev/null)
HAS_LUA := $(if $(LUA_LDFLAGS),1,)
ifeq ($(HAS_LUA),1)
CORE_SRCS += src/config/config.c
CFLAGS += -DMOP_HAS_LUA=1 $(LUA_CFLAGS)
endif
endif
# Optional: OpenGL 3.3 backend (requires GL headers and libraries)
ifdef MOP_ENABLE_OPENGL
CORE_SRCS += src/backend/opengl/opengl_backend.c
CFLAGS += -DMOP_HAS_OPENGL=1
ifeq ($(UNAME_S),Darwin)
LDFLAGS += -framework OpenGL
else
LDFLAGS += -lGL
endif
endif
# Optional: Vulkan backend (requires Vulkan SDK / MoltenVK)
ifdef MOP_ENABLE_VULKAN
CORE_SRCS += src/backend/vulkan/vulkan_backend.c \
src/backend/vulkan/vulkan_pipeline.c \
src/backend/vulkan/vulkan_memory.c \
src/backend/vulkan/vulkan_suballoc.c
CFLAGS += -DMOP_HAS_VULKAN=1
# Use pkg-config for Vulkan headers/libs if available (nix)
VK_CFLAGS := $(shell pkg-config --cflags vulkan 2>/dev/null)
VK_LDFLAGS := $(shell pkg-config --libs vulkan 2>/dev/null)
CFLAGS += $(VK_CFLAGS)
LDFLAGS += $(if $(VK_LDFLAGS),$(VK_LDFLAGS),-lvulkan)
endif
# -----------------------------------------------------------------------------
# Build directories and outputs
# -----------------------------------------------------------------------------
BUILD_DIR := build
OBJ_DIR := $(BUILD_DIR)/obj
LIB_DIR := $(BUILD_DIR)/lib
CORE_OBJS := $(patsubst src/%.c,$(OBJ_DIR)/%.o,$(CORE_SRCS))
CXX_OBJS := $(patsubst src/%.cc,$(OBJ_DIR)/%.o,$(CXX_SRCS))
LIB_OUT := $(LIB_DIR)/libmop.a
# -----------------------------------------------------------------------------
# Default target — static library only
# -----------------------------------------------------------------------------
.PHONY: all lib clean install test torture tools shaders conformance conformance-tier1 conformance-tier2 conformance-tier3 conformance-tier4 conformance-update-golden
all: lib
# -----------------------------------------------------------------------------
# Static library
# -----------------------------------------------------------------------------
lib: $(LIB_OUT)
$(LIB_OUT): $(CORE_OBJS) $(CXX_OBJS) | $(LIB_DIR)
$(AR) rcs $@ $^
$(OBJ_DIR)/%.o: src/%.c | obj_dirs
$(CC) $(CFLAGS) -c $< -o $@
$(OBJ_DIR)/%.o: src/%.cc | obj_dirs
$(CXX) $(CXXFLAGS) -c $< -o $@
# -----------------------------------------------------------------------------
# Directory creation
# -----------------------------------------------------------------------------
obj_dirs:
@mkdir -p $(OBJ_DIR)/math
@mkdir -p $(OBJ_DIR)/rhi
@mkdir -p $(OBJ_DIR)/core
@mkdir -p $(OBJ_DIR)/rasterizer
@mkdir -p $(OBJ_DIR)/interact
@mkdir -p $(OBJ_DIR)/config
@mkdir -p $(OBJ_DIR)/loader
@mkdir -p $(OBJ_DIR)/util
@mkdir -p $(OBJ_DIR)/subsystem
@mkdir -p $(OBJ_DIR)/query
@mkdir -p $(OBJ_DIR)/export
@mkdir -p $(OBJ_DIR)/render
@mkdir -p $(OBJ_DIR)/backend/cpu
@mkdir -p $(OBJ_DIR)/backend/opengl
@mkdir -p $(OBJ_DIR)/backend/vulkan
$(LIB_DIR):
@mkdir -p $@
# -----------------------------------------------------------------------------
# Clean
# -----------------------------------------------------------------------------
clean:
rm -rf $(BUILD_DIR)
# -----------------------------------------------------------------------------
# Install
# -----------------------------------------------------------------------------
PREFIX ?= /usr/local
install: lib
install -d $(PREFIX)/lib
find include/mop -type d -exec sh -c 'install -d "$(PREFIX)/$${1}"' _ {} \;
find include/mop -name '*.h' -exec sh -c 'install -m 644 "$${1}" "$(PREFIX)/$${1}"' _ {} \;
# -----------------------------------------------------------------------------
# Tests
#
# Each test_*.c in tests/ is compiled as a standalone binary that links
# against libmop.a. `make test` builds and runs them all.
# -----------------------------------------------------------------------------
TEST_DIR := tests
TEST_BIN := $(BUILD_DIR)/tests
TEST_SRCS := $(wildcard $(TEST_DIR)/test_*.c)
TEST_BINS := $(patsubst $(TEST_DIR)/%.c,$(TEST_BIN)/%,$(TEST_SRCS))
# Platform-specific test link flags
TEST_LDFLAGS := -lm -lpthread
ifeq ($(UNAME_S),Darwin)
TEST_LDFLAGS += -lc++
else
TEST_LDFLAGS += -lstdc++
endif
$(TEST_BIN):
@mkdir -p $@
$(TEST_BIN)/%: $(TEST_DIR)/%.c $(LIB_OUT) | $(TEST_BIN)
$(CC) $(CFLAGS) -I$(TEST_DIR) $< -L$(LIB_DIR) -lmop $(TEST_LDFLAGS) $(LDFLAGS) -o $@
test: $(TEST_BINS)
@failed=0; \
for t in $(TEST_BINS); do \
if $$t; then :; else failed=1; fi; \
done; \
if [ $$failed -ne 0 ]; then exit 1; fi
# Torture tests only (adversarial / long-running subset)
TORTURE_SRCS := $(wildcard $(TEST_DIR)/test_torture_*.c)
TORTURE_BINS := $(patsubst $(TEST_DIR)/%.c,$(TEST_BIN)/%,$(TORTURE_SRCS))
torture: $(TORTURE_BINS)
@failed=0; \
for t in $(TORTURE_BINS); do \
if $$t; then :; else failed=1; fi; \
done; \
if [ $$failed -ne 0 ]; then exit 1; fi
# -----------------------------------------------------------------------------
# Conformance framework
# -----------------------------------------------------------------------------
conformance: lib
$(MAKE) -C conformance
conformance-tier1: conformance
./build/conformance_runner --tier=1
conformance-tier2: conformance
./build/conformance_runner --tier=2
conformance-tier3: conformance
./build/conformance_runner --tier=3
conformance-tier4: conformance
./build/conformance_runner --tier=4
conformance-update-golden: conformance
python3 conformance/render_oracle.py --scene=torture --output=conformance/baselines --export-only
@echo "Golden baseline scene/camera exported to conformance/baselines/"
@echo "Run your reference renderer to generate frame PNGs."
# -----------------------------------------------------------------------------
# Shader compilation (Vulkan GLSL -> SPIR-V -> embedded C arrays)
# Requires: glslc (from shaderc / Vulkan SDK)
# -----------------------------------------------------------------------------
shaders:
@echo "Compiling Vulkan shaders..."
cd src/backend/vulkan/shaders && ./compile.sh
# -----------------------------------------------------------------------------
# Tools
# -----------------------------------------------------------------------------
tools: lib
$(MAKE) -C tools