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Regenerated bindings from IDL.
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bindings/bf/bgfx.bf

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/*
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* Copyright 2011-2024 Branimir Karadzic. All rights reserved.
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* Copyright 2011-2025 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
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bindings/cs/bgfx.cs

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/*
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* Copyright 2011-2024 Branimir Karadzic. All rights reserved.
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* Copyright 2011-2025 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
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bindings/cs/bgfx_dllname.cs

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/*
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* Copyright 2011-2024 Branimir Karadzic. All rights reserved.
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* Copyright 2011-2025 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
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bindings/zig/bgfx.zig

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// Copyright 2011-2024 Branimir Karadzic. All rights reserved.
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// Copyright 2011-2025 Branimir Karadzic. All rights reserved.
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// License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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include/bgfx/c99/bgfx.h

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* - `u_model mat4[BGFX_CONFIG_MAX_BONES]` - array of model matrices.
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* - `u_modelView mat4` - concatenated model view matrix, only first
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* model matrix from array is used.
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* - `u_modelViewProj mat4` - concatenated model view projection matrix.
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* - `u_invModelView mat4` - inverted concatenated model view matrix.
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* - `u_modelViewProj mat4` - concatenated model view projection matrix.
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* - `u_alphaRef float` - alpha reference value for alpha test.
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*
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* @param[in] _name Uniform name in shader.

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