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IMGUI_API voidAddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst= true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built.
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IMGUI_API voidAddRemapChar(ImWchar from_codepoint, ImWchar to_codepoint, bool overwrite_dst);// , bool overwrite_dst = true); // Makes 'from_codepoint' character points to 'to_codepoint' character. Currently needs to be called AFTER fonts have been built.
IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
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