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bgfx::getInternal and bgfx::overrideInternal are hacky APIs that don't work everywhere.

Better integration if you want to mess with textures is bgfx::createTexture2D by passing _external, which is texture you created with underlying API.

https://bkaradzic.github.io/bgfx/bgfx.html#_CPPv4N4bgfx15createTexture2DE8uint16_t8uint16_tb8uint16_tN13TextureFormat4EnumE8uint64_tPK6Memory8uint64_t

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Answer selected by xSnapi
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