|
7 | 7 | - Linting fixes. |
8 | 8 |
|
9 | 9 | ### [Console Mod Menu v1.6](https://github.com/bl-sdk/console_mod_menu/blob/master/Readme.md#v16) |
10 | | -> - Linting fixes. |
| 10 | +> - Made Willow1 use UE3 controller key names. |
11 | 11 |
|
12 | 12 | ### [Mods Base v1.10](https://github.com/bl-sdk/mods_base/blob/master/Readme.md#v19) |
| 13 | +> - Added the `ObjectFlags` enum, holding a few known useful flags. |
| 14 | +> |
13 | 15 | > - Moved a few warnings to go through Python's system, so they get attributed to the right place. |
14 | 16 | > |
15 | | -> - Added more fixups for Reign of Giants (for real this time). |
| 17 | +> - Added a warning for initializing a non-integer slider option with `is_integer=True` (the default). |
| 18 | +> |
| 19 | +> - Added support for BL1. |
16 | 20 |
|
17 | 21 | ### [pyunrealsdk v1.8.0](https://github.com/bl-sdk/pyunrealsdk/blob/master/changelog.md#v180) |
18 | | -> - Trying to overwrite the return value of a void function will now return a more appropriate |
19 | | -> error. |
20 | | -> |
| 22 | +> - Added `WeakPointer.replace`, to modify a pointer in-place. |
| 23 | +> |
| 24 | +> - Trying to overwrite the return value of a void function will now return a more appropriate error. |
| 25 | +> |
| 26 | +> - The type hinting of `WrappedArray`s now default to `WrappedArray[Any]`, no generic required. |
| 27 | +> |
21 | 28 | > - Upgraded to support unrealsdk v2 - native modules can expect some breakage. The most notable |
22 | | -> effect this has on Python code is a number of formerly read-only fields on core unreal types |
23 | | -> have become read-write. |
| 29 | +> effect this has on Python code is a number of formerly read-only fields on core unreal types have |
| 30 | +> become read-write. |
| 31 | +
|
24 | 32 |
|
25 | 33 | ### [unrealsdk v2.0.0](https://github.com/bl-sdk/unrealsdk/blob/master/changelog.md#v200) |
26 | 34 | > - Now supports Borderlands 1. Big thanks to Ry for doing basically all the reverse engineering. |
27 | | -> |
| 35 | +> |
28 | 36 | > - Major refactor of the core unreal types, to cleanly allow them to change layouts at runtime. All |
29 | 37 | > core fields have changed from members to zero-arg methods, which return a reference to the |
30 | 38 | > member. A few classes (e.g. `UProperty` subclasses) previous had existing methods to deal with |
31 | 39 | > the same problem, these have all been moved to the new system. |
32 | 40 | > |
33 | 41 | > Clang is able to detect this change, and gives a nice error recommending inserting brackets at |
34 | 42 | > the right spot. |
35 | | -> |
| 43 | +> |
36 | 44 | > - Removed the `UNREALSDK_UE_VERSION` and `UNREALSDK_ARCH` CMake variables, in favour a new merged |
37 | 45 | > `UNREALSDK_FLAVOUR` variable. |
38 | | -> |
| 46 | +> |
39 | 47 | > - Removed the (optional) dependency on libfmt, `std::format` support is now required. |
40 | | -> |
| 48 | +> |
41 | 49 | > - Console commands registered using `unrealsdk::commands::NEXT_LINE` now (try to) only fire on |
42 | 50 | > direct user input, and ignore commands send via automated means. |
43 | | -> |
| 51 | +> |
44 | 52 | > - Fixed that assigning an entire array, rather than getting the array and setting it's elements, |
45 | 53 | > would likely cause memory corruption. This was most common when using an array of large structs, |
46 | 54 | > and when assigning to one which was previously empty. |
47 | | -> |
| 55 | +> |
48 | 56 | > - Made `unrealsdk::memory::get_exe_range` public. |
49 | 57 |
|
50 | 58 | ## v1.8: Twin Soul |
|
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