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update changelog
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changelog.md

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- Linting fixes.
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### [Console Mod Menu v1.6](https://github.com/bl-sdk/console_mod_menu/blob/master/Readme.md#v16)
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> - Linting fixes.
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> - Made Willow1 use UE3 controller key names.
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### [Mods Base v1.10](https://github.com/bl-sdk/mods_base/blob/master/Readme.md#v19)
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> - Added the `ObjectFlags` enum, holding a few known useful flags.
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>
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> - Moved a few warnings to go through Python's system, so they get attributed to the right place.
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> - Added more fixups for Reign of Giants (for real this time).
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> - Added a warning for initializing a non-integer slider option with `is_integer=True` (the default).
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>
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> - Added support for BL1.
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### [pyunrealsdk v1.8.0](https://github.com/bl-sdk/pyunrealsdk/blob/master/changelog.md#v180)
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> - Trying to overwrite the return value of a void function will now return a more appropriate
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> error.
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> - Added `WeakPointer.replace`, to modify a pointer in-place.
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>
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> - Trying to overwrite the return value of a void function will now return a more appropriate error.
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>
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> - The type hinting of `WrappedArray`s now default to `WrappedArray[Any]`, no generic required.
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>
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> - Upgraded to support unrealsdk v2 - native modules can expect some breakage. The most notable
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> effect this has on Python code is a number of formerly read-only fields on core unreal types
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> have become read-write.
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> effect this has on Python code is a number of formerly read-only fields on core unreal types have
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> become read-write.
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### [unrealsdk v2.0.0](https://github.com/bl-sdk/unrealsdk/blob/master/changelog.md#v200)
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> - Now supports Borderlands 1. Big thanks to Ry for doing basically all the reverse engineering.
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>
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> - Major refactor of the core unreal types, to cleanly allow them to change layouts at runtime. All
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> core fields have changed from members to zero-arg methods, which return a reference to the
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> member. A few classes (e.g. `UProperty` subclasses) previous had existing methods to deal with
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> the same problem, these have all been moved to the new system.
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>
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> Clang is able to detect this change, and gives a nice error recommending inserting brackets at
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> the right spot.
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> - Removed the `UNREALSDK_UE_VERSION` and `UNREALSDK_ARCH` CMake variables, in favour a new merged
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> `UNREALSDK_FLAVOUR` variable.
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> - Removed the (optional) dependency on libfmt, `std::format` support is now required.
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> - Console commands registered using `unrealsdk::commands::NEXT_LINE` now (try to) only fire on
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> direct user input, and ignore commands send via automated means.
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> - Fixed that assigning an entire array, rather than getting the array and setting it's elements,
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> would likely cause memory corruption. This was most common when using an array of large structs,
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> and when assigning to one which was previously empty.
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> - Made `unrealsdk::memory::get_exe_range` public.
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## v1.8: Twin Soul

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