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update changelog, fix linting
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changelog.md

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@@ -48,6 +48,16 @@ and the pyunrealsdk v1.3.0 changelog [here](https://github.com/bl-sdk/pyunrealsd
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[9bf295b0](https://github.com/bl-sdk/oak-mod-manager/commit/9bf295b0)
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### UI Utils v1.2
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- Added a helper to show a tutorial dialog, `show_modal_tutorial_dialog`.
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[51d3c872](https://github.com/bl-sdk/oak-mod-manager/commit/51d3c872)
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- Fixed an attribute error when calling `show_hud_message` during a load screen (from a thread).
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[51d3c872](https://github.com/bl-sdk/oak-mod-manager/commit/51d3c872)
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## v1.3
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Also see the unrealsdk v1.2.0 changelog [here](https://github.com/bl-sdk/unrealsdk/blob/master/changelog.md#v120)

src/mods_base/__init__.py

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@@ -107,7 +107,7 @@ def get_pc() -> UObject: ...
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def get_pc(*, possibly_loading: Literal[True] = True) -> UObject | None: ...
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def get_pc(*, possibly_loading: bool = False) -> UObject | None: # noqa: ARG001
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def get_pc(*, possibly_loading: bool = False) -> UObject | None:
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"""
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Gets the main (local) player controller object.
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