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lines changed Original file line number Diff line number Diff line change 11cmake_minimum_required (VERSION 3.25)
22
3- project (pyunrealsdk VERSION 1.6 .0)
3+ project (pyunrealsdk VERSION 1.7 .0)
44
55function (_pyunrealsdk_add_base_target_args target_name)
66 target_compile_features (${target_name} PUBLIC cxx_std_20)
Original file line number Diff line number Diff line change 11# Changelog
22
3+ ## v1.7.0
4+
5+ - Added support for sending property changed events. This is typically best done via the
6+ ` unrealsdk.unreal.notify_changes ` context manager.
7+
8+ [ 97e3e0c2] ( https://github.com/bl-sdk/unrealsdk/commit/97e3e0c2 )
9+
10+ - Fixed that it was possible for the ` unrealsdk ` module in the global namespace to get replaced, if
11+ something during the init script messed with ` sys.modules ` . It is now imported during
12+ initialization.
13+
14+ [ 91cfee4b] ( https://github.com/bl-sdk/unrealsdk/commit/91cfee4b )
15+
16+ ### unrealsdk v1.8.0
17+ For reference, the unrealsdk v1.8.0 changes this includes are:
18+
19+ > - Added support for sending property changed events, via ` UObject::post_edit_change_property ` and
20+ > ` UObject::post_edit_change_chain_property ` .
21+ >
22+ > [ a6040da4] ( https://github.com/bl-sdk/unrealsdk/commit/a6040da4 )
23+ >
24+ > - Made the error message when assigning incompatible array types more clear.
25+ >
26+ > See also https://github.com/bl-sdk/unrealsdk/issues/60 .
27+ >
28+ > [ 6222756c] ( https://github.com/bl-sdk/unrealsdk/commit/6222756c )
29+
330## v1.6.0
431
532- ` WrappedStruct ` now supports being copied via the ` copy ` module.
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