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update changelog
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CMakeLists.txt

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cmake_minimum_required(VERSION 3.25)
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project(pyunrealsdk VERSION 1.6.0)
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project(pyunrealsdk VERSION 1.7.0)
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function(_pyunrealsdk_add_base_target_args target_name)
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target_compile_features(${target_name} PUBLIC cxx_std_20)

changelog.md

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# Changelog
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## v1.7.0
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- Added support for sending property changed events. This is typically best done via the
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`unrealsdk.unreal.notify_changes` context manager.
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[97e3e0c2](https://github.com/bl-sdk/unrealsdk/commit/97e3e0c2)
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- Fixed that it was possible for the `unrealsdk` module in the global namespace to get replaced, if
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something during the init script messed with `sys.modules`. It is now imported during
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initialization.
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[91cfee4b](https://github.com/bl-sdk/unrealsdk/commit/91cfee4b)
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### unrealsdk v1.8.0
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For reference, the unrealsdk v1.8.0 changes this includes are:
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> - Added support for sending property changed events, via `UObject::post_edit_change_property` and
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> `UObject::post_edit_change_chain_property`.
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>
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> [a6040da4](https://github.com/bl-sdk/unrealsdk/commit/a6040da4)
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>
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> - Made the error message when assigning incompatible array types more clear.
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>
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> See also https://github.com/bl-sdk/unrealsdk/issues/60 .
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>
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> [6222756c](https://github.com/bl-sdk/unrealsdk/commit/6222756c)
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## v1.6.0
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- `WrappedStruct` now supports being copied via the `copy` module.

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