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Merge pull request #59 from apple1417/master
bump version number
2 parents 37d79ee + c7b7c6a commit bdefac9

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CMakeLists.txt

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cmake_minimum_required(VERSION 3.25)
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project(pyunrealsdk VERSION 1.4.0)
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project(pyunrealsdk VERSION 1.5.0)
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function(_pyunrealsdk_add_base_target_args target_name)
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target_compile_features(${target_name} PUBLIC cxx_std_20)

CMakePresets.json

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"binaryDir": "${sourceDir}/out/build/${presetName}",
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"installDir": "${sourceDir}/out/install/${presetName}",
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"cacheVariables": {
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"EXPLICIT_PYTHON_VERSION": "3.13.0"
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"EXPLICIT_PYTHON_VERSION": "3.13.1"
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}
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},
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{

changelog.md

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# Changelog
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## Upcoming
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## v1.5.0
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- Deprecated `unrealsdk.hooks.inject_next_call` in favour of a new
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`unrealsdk.hooks.prevent_hooking_direct_calls` context manager.
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[ecde0a83](https://github.com/bl-sdk/pyunrealsdk/commit/ecde0a83)
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### unrealsdk v1.5.0
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For reference, the unrealsdk v1.5.0 changes this includes are:
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> - Completely reworked the configuration system.
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>
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> Environment variables and the `unrealsdk.env` are no longer used, due to issues with them not fully
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> propagating within the same process. The new configuration now uses an `unrealsdk.toml` instead.
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>
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> Also added support for a user specific override file - `unrealsdk.user.toml`. This allows projects
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> to ship their own `unrealsdk.toml`, without overwriting user's settings on update.
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>
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> [4daecbde](https://github.com/bl-sdk/unrealsdk/commit/4daecbde)
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>
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> - `unrealsdk::hook_manager::inject_next_call` is now thread local.
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>
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> [427c8734](https://github.com/bl-sdk/unrealsdk/commit/427c8734)
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>
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> - Fixed that `unrealsdk::commands::has_command` and `unrealsdk::commands::remove_command` were case
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> sensitive, while `unrealsdk::commands::add_command` and the callbacks were not. Commands should be
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> now be case insensitive everywhere.
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>
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> [b641706d](https://github.com/bl-sdk/unrealsdk/commit/b641706d)
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>
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> - Fixed that the executed command message of custom sdk commands would not appear in console if you
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> increased the minimum log level, and that they may have appeared out of order with respects to
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> native engine messages.
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>
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> [b652da13](https://github.com/bl-sdk/unrealsdk/commit/b652da13)
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>
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> - Added an additional console command hook in BL2, to cover commands not run directly via console.
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>
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> [1200fca4](https://github.com/bl-sdk/unrealsdk/commit/1200fca4)
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>
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> - Renamed the `unrealsdk.locking_process_event` (previously `UNREALSDK_LOCKING_PROCESS_EVENT`)
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> setting to `unrealsdk.locking_function_calls`, and expanded it's scope to cover all function
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> calls. This fixes a few more possibilities for lockups.
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>
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> [bebaeab4](https://github.com/bl-sdk/unrealsdk/commit/bebaeab4)
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## v1.4.0
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- Fixed weak pointer type hinting to allow for null pointers. This always worked at runtime.

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