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update changelog/bump version number
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CMakeLists.txt

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cmake_minimum_required(VERSION 3.25)
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project(unrealsdk VERSION 1.6.1)
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project(unrealsdk VERSION 1.7.0)
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set(UNREALSDK_UE_VERSION "UE4" CACHE STRING "The unreal engine version to build the SDK for. One of 'UE3' or 'UE4'.")
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set(UNREALSDK_ARCH "x64" CACHE STRING "The architecture to build the sdk for. One of 'x86' or 'x64'.")

changelog.md

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# Changelog
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## 1.7.0
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- `unrealsdk::unreal::cast` now copies the const-ness of its input object to its callbacks.
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[779d75ea](https://github.com/bl-sdk/unrealsdk/commit/779d75ea)
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- Reworked `PropertyProxy` to be based on `UnrealPointer` (and reworked it too). This fixes some
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issues with ownership and possible use after frees.
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*This breaks binary compatibility*, though existing code should work pretty much as is after a
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recompile.
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[49bff4a4](https://github.com/bl-sdk/unrealsdk/commit/49bff4a4)
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## v1.6.1
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- Handled `UClass::Interfaces` also having a different offset between BL2 and TPS.

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