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Merge pull request #57 from apple1417/master
fix incorrect bl3 `UConsole::OutputText` vf index
2 parents b695c41 + 58d9e83 commit 9d5303b

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CMakeLists.txt

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cmake_minimum_required(VERSION 3.25)
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project(unrealsdk VERSION 1.5.0)
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project(unrealsdk VERSION 1.5.1)
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set(UNREALSDK_UE_VERSION "UE4" CACHE STRING "The unreal engine version to build the SDK for. One of 'UE3' or 'UE4'.")
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set(UNREALSDK_ARCH "x64" CACHE STRING "The architecture to build the sdk for. One of 'x86' or 'x64'.")

changelog.md

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# Changelog
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## v1.5.1
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- Fixed all BL3 console output being treated as console commands instead.
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[1432408f](https://github.com/bl-sdk/unrealsdk/commit/1432408f)
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## v1.5.0
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- Completely reworked the configuration system.

src/unrealsdk/game/bl3/console.cpp

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void static_uconsole_output_text(const std::wstring& str) {
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static auto idx = config::get_int("unrealsdk.uconsole_output_text_vf_index")
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.value_or(81); // NOLINT(readability-magic-numbers)
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.value_or(83); // NOLINT(readability-magic-numbers)
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if (console == nullptr) {
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return;

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