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Merge pull request #54 from apple1417/master
remove locking process event from demo toml
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supported_settings.toml

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@@ -51,7 +51,6 @@ ftext_get_display_string_vf_index = -1
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# acquire a lock inside a hook, while at the same time trying to call an unreal function on the
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# thread which holds that lock, the system will deadlock.
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locking_function_calls = false
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locking_process_event = false
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# After enabling `unrealsdk::hook_manager::log_all_calls`, the file to calls are logged to.
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log_all_calls_file = "unrealsdk.calls.tsv"

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