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changelog.md
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# Changelog
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+## Upcoming
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+
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+- Fixed that assigning an entire array, rather than getting the array and setting it's elements,
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+ would likely cause memory corruption. This was most common when using an array of large structs,
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+ and when assigning to one which was previously empty.
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+ [275bbc8b](https://github.com/bl-sdk/unrealsdk/commit/275bbc8b)
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## 1.8.0
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- Added support for sending property changed events, via `UObject::post_edit_change_property` and
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