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update changelog
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changelog.md

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# Changelog
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## Upcoming
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- Fixed that assigning an entire array, rather than getting the array and setting it's elements,
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would likely cause memory corruption. This was most common when using an array of large structs,
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and when assigning to one which was previously empty.
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[275bbc8b](https://github.com/bl-sdk/unrealsdk/commit/275bbc8b)
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## 1.8.0
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- Added support for sending property changed events, via `UObject::post_edit_change_property` and

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