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linting fixes
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src/__main__.py

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -52,7 +52,7 @@ class ModInfo:
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def init_debugpy() -> None:
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"""Tries to import and setup debugpy. Does nothing if unable to."""
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try:
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import debugpy # pyright: ignore[reportMissingImports] # noqa: T100
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import debugpy # pyright: ignore[reportMissingImports] # noqa: PLC0415, T100
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debugpy.listen( # pyright: ignore[reportUnknownMemberType] # noqa: T100
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("localhost", 5678),
@@ -70,13 +70,13 @@ def init_debugpy() -> None:
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)
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# Make WrappedArrays resolve the same as lists
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from _pydevd_bundle.pydevd_resolver import ( # pyright: ignore[reportMissingImports]
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from _pydevd_bundle.pydevd_resolver import ( # pyright: ignore[reportMissingImports] # noqa: PLC0415
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tupleResolver, # pyright: ignore[reportUnknownVariableType]
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)
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from _pydevd_bundle.pydevd_xml import ( # pyright: ignore[reportMissingImports]
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from _pydevd_bundle.pydevd_xml import ( # pyright: ignore[reportMissingImports] # noqa: PLC0415
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_TYPE_RESOLVE_HANDLER, # pyright: ignore[reportUnknownVariableType]
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)
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from unrealsdk.unreal import WrappedArray
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from unrealsdk.unreal import WrappedArray # noqa: PLC0415
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if not _TYPE_RESOLVE_HANDLER._initialized: # pyright: ignore[reportUnknownMemberType]
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_TYPE_RESOLVE_HANDLER._initialize() # pyright: ignore[reportUnknownMemberType]

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