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1 | 1 | # Changelog |
2 | 2 |
|
3 | | -## v3.7 (Upcoming) |
| 3 | +## v3.7: Meteor Shower |
4 | 4 |
|
5 | 5 | ### [Console Mod Menu v1.6](https://github.com/bl-sdk/console_mod_menu/blob/master/Readme.md#v16) |
6 | | -> - Linting fixes. |
| 6 | +> - Made Willow1 use UE3 controller key names. |
7 | 7 |
|
8 | 8 | ### Legacy Compat v1.6 |
9 | 9 | - Linting fixups. |
| 10 | +- Added fixups for Reign of Giants (for real this time). |
10 | 11 |
|
11 | 12 | ### [Mods Base v1.10](https://github.com/bl-sdk/mods_base/blob/master/Readme.md#v19) |
12 | | -> - Linting fixups. |
| 13 | +> - Added the `ObjectFlags` enum, holding a few known useful flags. |
| 14 | +> |
| 15 | +> - Moved a few warnings to go through Python's system, so they get attributed to the right place. |
| 16 | +> |
| 17 | +> - Added a warning for initializing a non-integer slider option with `is_integer=True` (the default). |
| 18 | +> |
| 19 | +> - Added support for BL1. |
| 20 | +
|
| 21 | +### [pyunrealsdk v1.8.0](https://github.com/bl-sdk/pyunrealsdk/blob/master/changelog.md#v180) |
| 22 | +> - Added `WeakPointer.replace`, to modify a pointer in-place. |
| 23 | +> |
| 24 | +> - Trying to overwrite the return value of a void function will now return a more appropriate error. |
| 25 | +> |
| 26 | +> - The type hinting of `WrappedArray`s now default to `WrappedArray[Any]`, no generic required. |
| 27 | +> |
| 28 | +> - Upgraded to support unrealsdk v2 - native modules can expect some breakage. The most notable |
| 29 | +> effect this has on Python code is a number of formerly read-only fields on core unreal types have |
| 30 | +> become read-write. |
13 | 31 |
|
14 | 32 | ### Save Options v1.2 |
15 | 33 | - Fixed issue where loading a character with no save option data inherited option values from |
16 | 34 | previous character. |
| 35 | +- Moved a few warnings to go through Python's system, so they get attributed to the right place. |
17 | 36 |
|
18 | 37 | ### UI Utils v1.3 |
19 | | -- Linting fixes. |
| 38 | +- Added several new helper functions: |
| 39 | + - `show_blocking_message`, `hide_blocking_message` |
| 40 | + - `show_button_prompt`, `hide_button_prompt` |
| 41 | + - `show_coop_message`, `hide_coop_message` |
| 42 | + - `show_discovery_message` |
| 43 | + - `show_reward_popup` |
| 44 | + - `show_second_wind_notification` |
| 45 | + |
| 46 | + [See examples here](https://bl-sdk.github.io/developing/ui_utils/willow2/). |
| 47 | + |
| 48 | +### [unrealsdk v2.0.0](https://github.com/bl-sdk/unrealsdk/blob/master/changelog.md#v200) |
| 49 | +> - Now supports Borderlands 1. Big thanks to Ry for doing basically all the reverse engineering. |
| 50 | +> |
| 51 | +> - Major refactor of the core unreal types, to cleanly allow them to change layouts at runtime. All |
| 52 | +> core fields have changed from members to zero-arg methods, which return a reference to the |
| 53 | +> member. A few classes (e.g. `UProperty` subclasses) previous had existing methods to deal with |
| 54 | +> the same problem, these have all been moved to the new system. |
| 55 | +> |
| 56 | +> Clang is able to detect this change, and gives a nice error recommending inserting brackets at |
| 57 | +> the right spot. |
| 58 | +> |
| 59 | +> - Removed the `UNREALSDK_UE_VERSION` and `UNREALSDK_ARCH` CMake variables, in favour a new merged |
| 60 | +> `UNREALSDK_FLAVOUR` variable. |
| 61 | +> |
| 62 | +> - Removed the (optional) dependency on libfmt, `std::format` support is now required. |
| 63 | +> |
| 64 | +> - Console commands registered using `unrealsdk::commands::NEXT_LINE` now (try to) only fire on |
| 65 | +> direct user input, and ignore commands send via automated means. |
| 66 | +> |
| 67 | +> - Fixed that assigning an entire array, rather than getting the array and setting it's elements, |
| 68 | +> would likely cause memory corruption. This was most common when using an array of large structs, |
| 69 | +> and when assigning to one which was previously empty. |
| 70 | +> |
| 71 | +> - Made `unrealsdk::memory::get_exe_range` public. |
20 | 72 |
|
21 | 73 | ### Willow2 Mod Menu v3.5 |
22 | 74 | - Linting fixups. |
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