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3 | 3 | ## v3.7 (Upcoming) |
4 | 4 |
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5 | 5 | ### [Console Mod Menu v1.6](https://github.com/bl-sdk/console_mod_menu/blob/master/Readme.md#v16) |
6 | | -> - Linting fixes. |
| 6 | +> - Made Willow1 use UE3 controller key names. |
7 | 7 |
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8 | 8 | ### Legacy Compat v1.6 |
9 | 9 | - Linting fixups. |
10 | 10 | - Added fixups for Reign of Giants (for real this time). |
11 | 11 |
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12 | 12 | ### [Mods Base v1.10](https://github.com/bl-sdk/mods_base/blob/master/Readme.md#v19) |
| 13 | +> - Added the `ObjectFlags` enum, holding a few known useful flags. |
| 14 | +> |
13 | 15 | > - Moved a few warnings to go through Python's system, so they get attributed to the right place. |
14 | 16 | > |
15 | | -> - Added more fixups for Reign of Giants (for real this time). |
| 17 | +> - Added a warning for initializing a non-integer slider option with `is_integer=True` (the default). |
| 18 | +> |
| 19 | +> - Added support for BL1. |
16 | 20 |
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17 | 21 | ### [pyunrealsdk v1.8.0](https://github.com/bl-sdk/pyunrealsdk/blob/master/changelog.md#v180) |
18 | | -> - Trying to overwrite the return value of a void function will now return a more appropriate |
19 | | -> error. |
20 | | -> |
| 22 | +> - Added `WeakPointer.replace`, to modify a pointer in-place. |
| 23 | +> |
| 24 | +> - Trying to overwrite the return value of a void function will now return a more appropriate error. |
| 25 | +> |
| 26 | +> - The type hinting of `WrappedArray`s now default to `WrappedArray[Any]`, no generic required. |
| 27 | +> |
21 | 28 | > - Upgraded to support unrealsdk v2 - native modules can expect some breakage. The most notable |
22 | | -> effect this has on Python code is a number of formerly read-only fields on core unreal types |
23 | | -> have become read-write. |
| 29 | +> effect this has on Python code is a number of formerly read-only fields on core unreal types have |
| 30 | +> become read-write. |
24 | 31 |
|
25 | 32 | ### Save Options v1.2 |
26 | 33 | - Fixed issue where loading a character with no save option data inherited option values from |
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40 | 47 |
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41 | 48 | ### [unrealsdk v2.0.0](https://github.com/bl-sdk/unrealsdk/blob/master/changelog.md#v200) |
42 | 49 | > - Now supports Borderlands 1. Big thanks to Ry for doing basically all the reverse engineering. |
43 | | -> |
| 50 | +> |
44 | 51 | > - Major refactor of the core unreal types, to cleanly allow them to change layouts at runtime. All |
45 | 52 | > core fields have changed from members to zero-arg methods, which return a reference to the |
46 | 53 | > member. A few classes (e.g. `UProperty` subclasses) previous had existing methods to deal with |
47 | 54 | > the same problem, these have all been moved to the new system. |
48 | 55 | > |
49 | 56 | > Clang is able to detect this change, and gives a nice error recommending inserting brackets at |
50 | 57 | > the right spot. |
51 | | -> |
| 58 | +> |
52 | 59 | > - Removed the `UNREALSDK_UE_VERSION` and `UNREALSDK_ARCH` CMake variables, in favour a new merged |
53 | 60 | > `UNREALSDK_FLAVOUR` variable. |
54 | | -> |
| 61 | +> |
55 | 62 | > - Removed the (optional) dependency on libfmt, `std::format` support is now required. |
56 | | -> |
| 63 | +> |
57 | 64 | > - Console commands registered using `unrealsdk::commands::NEXT_LINE` now (try to) only fire on |
58 | 65 | > direct user input, and ignore commands send via automated means. |
59 | | -> |
| 66 | +> |
60 | 67 | > - Fixed that assigning an entire array, rather than getting the array and setting it's elements, |
61 | 68 | > would likely cause memory corruption. This was most common when using an array of large structs, |
62 | 69 | > and when assigning to one which was previously empty. |
63 | | -> |
| 70 | +> |
64 | 71 | > - Made `unrealsdk::memory::get_exe_range` public. |
65 | 72 |
|
66 | 73 | ### Willow2 Mod Menu v3.5 |
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